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Author Topic: Invisible Pivot Door  (Read 1378 times)


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Invisible Pivot Door
« on: 2007-07-23, 14:36:29 »


Don't ask why, but I am trying to create an invisible pivot door that players cannot walk through until it is opened far enough (like a normal pivot door--you run into it until it opens enough). I turn the brush to "no draw" before converting it to a templatebrush for the door function, but because it doesn't show up, I can walk right though it. How can I make an "invisible barrier" with this pivot door? (I've also tried "no CSG" and "no ActorWalk" before converting it.)


Ok, first, since no draw and no CSG are effectively making the door not structural, that explains your problems with them. No Actor Walk is exactly what it sounds... it means that no actors, other than player characters can walk on a surface.

That out of the way, to do what you are trying to do you would have to cheat a little and make a secret door, or top secret door, which would make it undetectable to all characters except those with heightened senses on. To do that, you will have to make a switch door and use the SecretDoorSwitch in place of the regular SwitchDoor script... of course, this also requires that you have a switch for the door.

I hope that this helps, at least some :)

-- Bug2U

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