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Nod Engine SDK => Scripting and Modifying => Topic started by: Vlad_III on 2015-12-05, 13:52:24

Title: Stop increase blood automatically for Christof?
Post by: Vlad_III on 2015-12-05, 13:52:24
I search the better solution to stop increase blood automatically for Christof.

In script CNVT_3_1.java there are the commands lines to increase bloodot and manaot for player Christof. I deleted line "ef_increasebloodot" but this seems has no effect in game because starting a new game, automatic increase blood continue for Christof.

So, I find an other solution, deleting system effects : "ef_increasebloodot"  in effects.ned
This time, Christof had no more automatic gain of blood (that is really a strange bonus in game  >:(  )

But, I'm not sure that deleting this effect will not have bad consequences for disciplines or objects which could use the same effect...  ???

What is the better way for you to remove this effect in game?
Title: Re: Stop increase blood automatically for Christof?
Post by: Javokis on 2015-12-05, 14:45:00
It's fine. That is the preferred method and should present no issues.
Title: Re: Stop increase blood automatically for Christof?
Post by: Vlad_III on 2015-12-06, 00:13:42
Good thing, I will keep this so  :)