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E-Mod 1.8 Readme - [Spell] Light and Darkness

Light & Darkness

The vampire's one true weakness. This power is mainly taught to hunters and kept well hidden within their order. (Updated for Build 5)

Light Spell

Casting Cost: 5 - Skill Level
Upkeep Cost: 4 - Skill Level per/1min
Target: Area
Subject Defenses: Can be spell tapped.

Description: When cast it will create a light at the location you choose. There is no more limit on how many lights you can make as long as you're willing to pay upkeep for each one.

Color Spell

Casting Cost: No cost.
Upkeep Cost: No upkeep.
Target: Self
Subject Defenses: none.

Description: This spell allows you to change the color of your lights. Each skill level will add a new color choice. Up to 5 choices are available. In the order of skill level those colors are: Green, Red, Blue, Cyan, Magenta. Each time you cast this it will cycle through your color choices. This will not change the color of your pre-existing lights, but will set the color of any new lights you create using the Light Spell.

Mirror Shield Spell

Casting Cost: 10
Upkeep Cost: 1/5th of defense value per/1min
Target: Self
Subject Defenses: Can be spell tapped.

Description: This spell will allow you to repel sunlight damage and beam weapons. It will absorb damage based on the amount of defense you put into this. It will last for as long as you maintain upkeep. On a critical success it will double the absorption amount. On a critical failure you will loose the shield and take costs equal to 1/5th the amount put into it.

Invisibility Spell

Casting Cost: 10 - Skill Level
Upkeep Cost: 10 per point put into invisibility per/30sec
Target: Self
Subject Defenses: Can be spell tapped.

Description: This will hide you from your enemies. Each level of this skill will intensify the effect by allowing you to move and attack unseen by your enemies. Your allies will still be able to see you of course. Cast multiple times to rack it up, but pay close attention to your blood or mana for this will consume it quickly. On a critical success it will double the amount of points put into this and on a critical failure you will loose invisibility and pay double it's point value put into it.

See Invisible Spell

Casting Cost: 10 - Skill Level
Upkeep Cost: 5 per point put into see invisible per/1min
Target: Self
Subject Defenses: Can be spell tapped.

Description: This will allow you to see hidden enemies or objects. This will spot a hidden being or object of equal or lower skill level in invisibility to your see invisible spell. Cast multiple times to see well hidden enemies. On a critical success this will double the amount of points put into it and on a critical failure you will loose see invisible and pay cost equal to the amount put into it.

Sunbolt Spell

Casting Cost: 5 per Skill Level
Upkeep Cost: No upkeep, must recast
Target: Area
Subject Defenses: Can be spell tapped.

Description: This will fire a very focused beam of light that's so hot it can harm both humans and vampires alike. On a critical success this will fire multiple beams and if there are enemies in the target area they will be hit at random. On a critical failure this will burn you and double your casting cost.

Sunlight Spell

Casting Cost: 5 per Skill Level
Upkeep Cost: 3 per Skill Level per/15sec
Target: Area
Subject Defenses: Can be spell tapped.

Description: This powerful spell can create a blinding light of sun that will do massive damage to nearby Vampires and some damage to Non-Vampires. The duration of the sunlight is based on your skill level. You can cast this multiple times for extreme effects. This can also come in handy when trying to escape a player. The blinding light is THAT bright and can turn a screen completely white. It's also great for providing illumination. It's a Hunter's choice spell.

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