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E-Mod 1.8 Readme - [Spell] Illusion and Creation

Illusion & Creation

These are the spells of deception and trickery. They are also known as Chemistry in the World of Darkness PnP. The rules are different here though. (Updated as of Build 5 Version)

Illusion Art

Casting Cost: none
Upkeep Cost: none
Target: An object you want to make an illusion of.
Subject Defenses: none

Description: Use this to pick an item, npc, player, or prop you wish to create an illusion of.
Reality of Illusions

The power of illusion can be quite exceptional when used by a skilled master of illusion against a weak minded foe. All of the above illusions can be harmful even the enemies and weapons created can truly do harm, but only if created by a master of the arts and only against the weak minded.

Create Illusion Spell

Casting Cost: Varies based on Illusion Art choice
Upkeep Cost: Upkeep would be same as casting cost
Target: Area
Subject Defenses: None.

Description: This will spawn your illusion based on the choices you made from Illusion Art. On a critical success the illusion is more convincing. On a critical failure you will loose a number of existing illusions and pay double cost. The higher your skill level the less illusions you will loose from a critical failure. NOTE: Illusions of living beings cannot be fed on nor can they cast spells.

Illusion Disguise Spell

Casting Cost: Varies on the size of the target
Upkeep Cost: Varies per/30sec
Target: Enemy/Friendly
Subject Defenses: Can be warded

Description: This will cast an illusion of the subject over yourself. This comes in handy for covert missions. On a critical success the cost is halved and the subject's ward (if any) is broken. On a critical failure you pay double cast and have to recall the spell again.

Dispel Illusions Spell

Casting Cost: 10 - Skill Level for each illusion dispelled in the area
Upkeep Cost: none
Target: Surrounding Area
Subject Defenses: No illusion can resist this. Though this will actually destroy your own illusions too.

Description: This will destroy most illusions within a radius. Some illusions aren't effected by this, but they are usually minor illusions to begin with and are harmless. A skill roll is done for every illusion caught in the area of this spell. On a critical success the cost is halved for each illusion. On a critical failure the cost is doubled for each illusion you failed to dispel and you have to recall the spell again.

Duplicate Spell

Casting Cost: 150 - (20 per Skill Level)
Upkeep Cost: none
Target: Item
Subject Defenses: none.

Description: This will duplicate a non-magical and non-illusion item. The item created with this is a permanent illusion that can only be destroyed by dispel illusion. On a critical success the item duplicate created is not an illusion. On a critical failure you pay double cost and the item is destroyed.

Create Servant Spell

Casting Cost: 15
Upkeep Cost: 5 per/1min
Target: Self
Subject Defenses: none.

Description: This will spawn a pedestrian servant who will follow you everywhere you go including transitioning to other levels with you. This can be dispelled by the Dispel Illusion Spell. On a critical success the subject is real enough to be fed on by a vampire and on a critical failure the cost is doubled and you have to recall the spell again.

Create Warrior Spell

Casting Cost: 30
Upkeep Cost: 10 per/30sec
Target: Self
Subject Defenses: none.

Description: This will spawn a warrior to your aid. The warrior will follow you everywhere you go including transitioning to other levels with you. This can be dispelled by the Dispel Illusion Spell. On a critical success the subject is real enough to be fed on by a vampire and on a critical failure the cost is doubled and you have to recall the spell again.

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