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E-Mod 1.8 Readme - [Spell] Element - Lightning

Lightning Spells

An unpredictable element, but it is quite an offensive power. (Updated as of Build 5)

Resist Lightning Spell

Casting Cost: Skill Level
Upkeep Cost: 1/10th of the level of lightning resistance per/60sec
Target: Self
Subject Defenses: Can be Spell Tapped.

Description: This will add to your resistance to lightning element. It will add 10 per skill level per cast. You can cast this multiple times to rack up your defenses, but the upkeep cost will increase too. On a critical success this will double the amount of increase and on a critical failure you will loose your resistance and pay 1/5th its level as a penalty.

Shocking Touch Spell

Casting Cost: 5 per Skill Level
Upkeep Cost: No Upkeep, Must Recast
Target: Enemies
Subject Defenses: Can be Spell Tapped, can be warded.

Description: This will do devastating electrical damage based on your skill level. You must get close enough to the subject to use this. It will continue to shock them for as long as they are close. You must remain still for this to work. If you move or are damaged or the subject moves far enough away (3 yards) the shocking will stop. On a critical success the damage is increased and on a critical failure the cost doubles and the shock backfires making you take shock touch damage. This could be very bad for you so if it happens try moving away as quick as possible to break free and the shocking will stop.

Lightning Bolt Spell

Casting Cost: 2 per Skill Level
Upkeep Cost: No Upkeep, Must Recast
Target: Area
Subject Defenses: Can be Spell Tapped.

Description: Fires a bolt of lightning towards your target location. On a critical success this will hit multiple targets in a burst at random and on a critical failure this will double the cost and damage you with electric.

Lightning Enchantment Spell

Casting Cost: 10 to attempt, 300 - (20 per Skill Level) on success
Upkeep Cost: No Upkeep, item is permanent
Target: Item
Subject Defenses: None

Description: This will permanently enchant an item with lightning elemental. On a critical success the cost is halved and on a critical failure the cost is paid in full, but the item will be destroyed.

Body of Lightning Spell

Casting Cost: 5 per Skill Level
Upkeep Cost: 2 per Skill Level per/30sec
Target: Self
Subject Defenses: Can be Spell Tapped

Description: This will turn your body into pure electricity. Any one who attacks you will be hit by a lightning bolt counter strike. A side effect of this spell makes you dangerous to all who are around you. Mainly because you'll discharge electrical currents periodically. This will add 50 electric defense for each skill level. On a critical success this will add another 50 defense to electric and on a critical failure casting cost is doubled and you take electric damage.

Thunder Cloud Spell

Casting Cost: 20 per Skill Level
Upkeep Cost: No Upkeep, Must Recast
Target: Area
Subject Defenses: Can be Spell Tapped

Description: This will create powerful storm cloud that will strike random bolts of lightning upon the ground and harm all whom are hit by them. Duration and power vary with your skill level. On a critical success the thunder cloud will last longer and on a critical failure the casting cost doubles and you take electric damage. NOTE: The effect stops the moment you transition levels.

Summon Lightning Golem Spell

Casting Cost: 200 - (20 per Skill Level)
Upkeep Cost: 100 - (10 per Skill Level) per/1min
Target: Spawned before you
Subject Defenses: None

Description: This will create a powerful lightning elemental that will guard a location. It will not follow you, but will remain at the place you spawned it till its destruction or you dispel it through canceling the summoning icon effect. Be careful though the dispel effect causes the elemental to burst lightning in all directions. On a critical success the costs are halved for both casting and upkeep. On a critical failure you loose a golem and spend double cost.

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