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E-Mod 1.8 Readme - [Spell] Element - Ice

Ice Spells

Cold and aggressive. These spells provide great defense and does well in punishing those that challenge that defense. (Updated for Build 5)

Resist Ice Spell

Casting Cost: Skill Level
Upkeep Cost: 1/10th of the level of ice resistance per/30sec
Target: Self
Subject Defenses: Can be Spell Tapped.

Description: This will add to your resistance to ice element. It will add 10 per skill level per cast. You can cast multiple times to rack it up, but each cast requires more upkeep. On a critical success the amount of increase doubles for that cast and on a critical failure you loose any fire resistance this spell gave you with a cost of 1/5th of it's level.

Ice Sphere Spell

Casting Cost: 5 per Skill Level
Upkeep Cost: No Upkeep, Must Recast
Target: Area
Subject Defenses: Can be Spell Tapped

Description: Fires a very cold sphere of ice at the target location. A critical success will double the sphere's damage. A critical failure double the cost and do cold damage to caster.

Frost Enchantment Spell

Casting Cost: 10 to attempt, 300 - (20 per Skill Level)
Upkeep Cost: No Upkeep, item is permanent
Target: Item
Subject Defenses: None

Description: This will permanently enchant an item with ice elemental. A critical success will halve the casting cost, and a critical failure will destroy the item at a cost of what it would have been to enchant it.

Flesh to Ice Spell

Casting Cost: 10 per Skill Level
Upkeep Cost: 5 per Skill Level per/15sec
Target: Enemy/Friendly
Subject Defenses: Resisted by subject's stamina vs. caster's intelligence, Can be warded, Can be spell tapped.

Description: This will petrify the subject into ice and will do cold damage over time for as long as you maintain upkeep. On a critical success the subject can only resist with ward or spell tap. On a critical failure you pay double cast and end up petrified yourself for a duration that is reduced by your skill level.

Body of Ice Spell

Casting Cost: 5 per Skill Level
Upkeep Cost: 2 per Skill Level per/30sec
Target: Self
Subject Defenses: Can be Spell Tapped

Description: This will turn your body into frost. You gain a high defense in cold at the expense of vulnerability to fire. Any one who attacks you will be temporarily frozen. Duration is based on your skill level. A critical success will increase you defense in cold, but it will also increase vulnerability. On a critical failure you pay double cast and end up petrified yourself for a duration that is reduced by your skill level.

Rain of Icicles Spell

Casting Cost: 20 per Skill Level
Upkeep Cost: No Upkeep, Must Recast
Target: Area
Subject Defenses: Can be Spell Tapped

Description: This will rain icicles upon an area doing ice damage to all who are hit by them. Duration and power vary with your skill level. A critical success will double the duration while a critical failure on pay double cost and take ice damage. NOTE: The effect stops the moment you transition levels.

Summon Ice Golem Spell

Casting Cost: 150 - (15 per Skill Level)
Upkeep Cost: 50 - (5 per Skill level) per/1min
Target: Spawned before you
Subject Defenses: None

Description: This will create a powerful ice elemental that will guard a location. It will not follow you, but will remain at the place you spawned it till its destruction or you dispel it through canceling the summoning icon effect. A critical success will halve the cost in casting and upkeep while a critical failure will double the cost and you'll loose one Ice Elemental if any.

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