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E-Mod 1.8 Readme - [Spell] Body Control

Body Spells

Some believe that these great abilities come from ancient martial artists. No one truly knows where these spells originated, but they are known by many of the most powerful of mages and by fighters as well. (Changed as of the Build 5 version)

Grace Spell

Casting Cost: Spell Level
Upkeep Cost: Level of dexterity increase per/30sec
Target: Self
Subject Defenses: Can be spell tapped.

Description: This spell will increase your dexterity stat equal to your skill level. You can cast this multiple times, but each cast will require more upkeep. On a critical success this will double the increase. On a critical failure this will double the casting cost and drop your dexterity for 30 seconds. NOTE: Too many bad crits will knock you down.

Clumsiness Spell

Casting Cost: Spell Level
Upkeep Cost: Level of dexterity loss per/30sec
Target: Enemy/Friendly
Subject Defenses: Resisted by target's stamina vs. caster's intelligence, Can be warded, Can be spell tapped.

Description: When cast on a subject it will reduce their dexterity stat equal to your skill level. You can cast this multiple times, but each cast will require more upkeep. When the subject's dexterity reaches 1 or below they will fall to the ground. You can only maintain this on one subject at a time. On a critical success this will double the amount of dexterity the subject looses. On a critical failure this will double the cost and cause you to loose dexterity for 30 seconds. NOTE: Too many bad crits will knock you down.

Paralyze Spell

Casting Cost: 20
Upkeep Cost: 15 per/15sec
Target: Enemy/Friendly
Subject Defenses: Resisted by target's stamina vs. caster's intelligence, Can be warded, Can be spell tapped.

Description: This spell will paralyze your subject for as long as you can upkeep it. You can only paralyze one subject at a time. On a critical success the subject can't resist and the upkeep cost drops to 10. On a critical failure casting cost is doubled and you get stunned for a duration.

Might Spell

Casting Cost: Spell Level
Upkeep Cost: Level of strength increase per/30sec
Target: Self
Subject Defenses: Can be spell tapped.

Description: This spell will increase your strength stat equal to your skill level. You can cast this multiple times, but each cast will require more upkeep. On a critical success this will double the increase. On a critical failure this will double the casting cost and drop your strength for 30 seconds. NOTE: Too many bad crits will knock you unconscious.

Fatigue Spell

Casting Cost: Spell Level
Upkeep Cost: Level of strength loss per/30sec
Target: Enemy/Friendly
Subject Defenses: Resisted by target's stamina vs. caster's intelligence, Can be warded, Can be spell tapped.

Description: When cast on a subject it will reduce their strength stat equal to your skill level. You can cast this multiple times, but each cast will require upkeep. When the subject's strength reaches 1 or below they will fall unconscious. You can only maintain this on one subject at a time. On a critical success this will double the amount of strength the subject looses. On a critical failure this will double the cost and cause you to loose strength for 30 seconds. NOTE: Too many bad crits will knock you unconscious.

Vigor Spell

Casting Cost: Spell Level
Upkeep Cost: Level of stamina increase per/30sec
Target: Self
Subject Defenses: Can be spell tapped.

Description: This spell will increase your stamina stat equal to your skill level. You can cast this multiple times, but each cast will require upkeep. On a critical success this will double the increase. On a critical failure this will double the casting cost and drop your stamina for 30 seconds. NOTE: This can be highly dangerous for if you score too many bad crits it will kill you.

Blight Spell

Casting Cost: Spell Level
Upkeep Cost: Level of stamina loss per/30sec
Target: Enemy/Friendly
Subject Defenses: Resisted by target's stamina vs. caster's intelligence, Can be warded, Can be spell tapped.

Description: When cast on a subject it will reduce their stamina stat equal to your skill level. You can cast this multiple times, but each cast will require upkeep. The subject will die when their stamina reaches 0. You can only maintain this on one subject at a time. On a critical success this will double the amount of stamina the subject looses. On a critical failure this will double the cost and cause you to loose stamina for 30 seconds. NOTE: This can be highly dangerous for if you score too many bad crits it will kill you.

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