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E-Mod 1.8 Readme - Clans

Clan Information

These charts were designed to make it much easier to refer to all the clans and compare their characteristics so to make it easier to find what you want to play as.

General Clan Stats Chart
Clans HP Adjust Humanity RD % Frenzy Factor
Mecra
Hinceda
Zock
Osiris
Dimaren
Inebo
Bosh
Neis
Morlac
Serpentine
H.E.R.F.T.
Asis
Ramzik
Eythe
Klammern
Tamoth
Morcusk
Calleo
Hindre
Domle
Incre
Ventak
Ulorma
Kenadren
Cilton
Ikimpo
Takia
Konograth
Mystic**
Morea
Serlac
Zerptes
Kleopieve
Legion
Caitiff
Ventrue
Tzimisce
Tremere
Setite
Ravnos
Malkavian
Lasombra
Giovanni
Assimite
Toreador
Nosferatu
Gangrel
Cappadocian
Brujah
+25%
-50%
+150%
+25%
-
-70%
-
+50%
-
+200%
+100%
+50%
-
-
-
+250%
+100%
+100%
-
+300%
-50%
-
+50%
+300%
-50%
-
+300%
-
-100%
-
+250%
+50%
+100%
+100%
-
-
+150%
-50%
+100%
-
-
-
-20%
+100%
-50%
+100%
+200%
-50%
+150%
+2/-2
+1/-1
-2/+2
-10/+10
-3/+3
+10/-10
+5/-5
-
-5/+5
-10/+10
-5/+5
-
-
+10/-10
+5/-5
-3/+3
-5/+5
+4/-4
-
+3/-3
-6/+6
+10/-10
-
+8/-8
+4/-4
+1/-1
-5/+5
-
-
+5/-5
-7/+7
-
-5/+5
-10/+10
-
-
-10/+10
-5/+5
-5/+5
-
-
-
-
-5/+5
+10/-10
-
+5/-5
+5/-5
-
-25%
-
+50%
+25%
+100%
-30%
+200%
-
-
-
-
-
-
+200%
+100%
+200%
+100%
-100%
+75%
-
-
-100%
+50%
+200%
-
-50%
+200%
-50%
-100%
-
-
-
-
-
-
-
+150%
-
-50%
-
+50%
-
+20%
-50%
-
-
+100%
-
+50%
-
-50%
+200%
+50%
+100%
-100%
+200%
+50%
+50%
+200%
+100%
+50%
-
+200%
+100%
+450%
+200%
-
+75%
+300%
-50%
-100%
+100%
+500%
-50%
-50%
+500%
-50%
-
-
+250%
+50%
+100%
+100%
-
-
+300%
-50%
+50%
-
+50%
-
-
+50%
-50%
+100%
+300%
-50%
+200%
Clans HP Adjust Humanity RD % Frenzy Factor
**Health is special.

The General Clan Stats Chart

HP Adjust - Gives the amount of percentage the player will have in hit points after the stamina + type calculation. Example: The player chooses to play as a vampire of the Zock clan (Check chart above for HP Adjust and the Character Type Hit Point Adjustments chart on the main page). You'll notice that the vampires have a 20xstamina hit point calculation. Lets say the player has a stamina of 30. This will normally give them 20vampx30sta hit points (or 600), but sense the player is also Zock that total is increased by 100% (or double).

This will give the player 1200 hit points!! That's pretty tough. :D

Humanity - Is the clan the good guys or bad guys? Or are they neutral? Those highlighted in blue are the good guys while those highlighted in red are not, but what do the numbers mean? Well the first number is a modifier to any good deed done while the second number is a modifier to bad deeds. So if a player was to for example play as a Human Mecra they would receive up to an additional 2 points of humanity for any good deed they do while receiving up to an additional -2 penalty for bad deeds.

RD % - This is the Recovery Difference Percent column. This is part of the recovery rule that when you rest you start regenerating from wounds. This regeneration rate is normally 20 hit points per/1second for vampires and 20 hit points per/4seconds for humans. During recovery vampires loose 1 blood for every second while humans loose 1 mana for every 4 seconds. The percentage tells you whether the amount is increased or decreased from this standard level. Example: The Tamoth clan has an exceptional regeneration bonus giving them +200% (or 3 times) the amount from the normal level. So that's 20x3 (or 60 per human/vamp interval second (s)).

Frenzy Factor - This percentage increases or decreases the total frenzy rate of vampires after generation has been calculated. (Check the first page for the Vampire Generations Chart for the standard frenzy rate levels).

Clan Experience Modifiers Chart
Clans STR DEX STA PER INT WIT CHA MAN APP FAI
Mecra
Hinceda
Zock
Osiris
Dimaren
Inebo
Bosh
Neis
Morlac
Serpentine
H.E.R.F.T.
Asis
Ramzik
Eythe
Klammern
Tamoth
Morcusk
Calleo
Hindre
Domle
Incre
Ventak
Ulorma
Kenadren
Cilton
Ikimpo
Takia
Konograth
Mystic
Morea
Serlac
Zerptes
Kleopieve
Legion
Caitiff
Ventrue
Tzimisce
Tremere
Setite
Ravnos
Malkavian
Lasombra
Giovanni
Assimite
Toreador
Nosferatu
Gangrel
Cappadocian
Brujah
+50%
-50%
+100%
-
-
-75%
-100%
-60%
-75%
+100%
+25%
-
+10%
-100%
-50%
+100%
+200%
-
-
+20
-50%
-100%
-50%
+200%
-
-
+50%
-
+100%
-50%
-
+50%
+50%
+150%
-
-
+50%
-100%
-
-50%
-
-50%
-100%
-
-100%
+50%
+200%
-100%
+100%
-
-
+50%
+20%
+50%
-
-100%
+10%
+25%
+100%
+20%
+25%
-
-100%
-50%
-
-
+30%
-
+10%
-50%
-50%
-
+50%
-
-
+10%
-
+75%
+25%
+40%
-
+10%
-50%
-
-
-
-
-
-
-
-
-50%
-
-100%
+100%
+50%
-100%
+100%
+25%
-20%
+100%
-20%
+50%
-100%
-100%
-40%
-15%
+100%
-
-
+25%
-
-
+100%
+100%
-
-100%
-
-100%
-100%
-
+50%
-
-100%
+10%
-
-100%
-25%
-
+50%
+50%
+50%
-
-
-
-100%
-100%
-
-
-50%
-50%
-
-50%
-
+200%
-100%
-
-50%
+20%
-
+50%
-
+10%
+50%
+10%
+20%
-100%
-
+10%
-
+25%
+10%
+50%
+50%
+20%
+20%
-
+100%
+50%
-
-100%
-
-100%
-
+50%
-
+25%
+40%
+20%
+40%
+40%
-
-
-
-
-
+25
+50%
+25%
+50%
-
-
+50%
-100%
-
-
-
+50%
-50%
+50%
+30%
+50%
+100%
+40%
+25%
-
-
+10%
-75%
+25%
+15%
-
-100%
+50%
+20%
-50%
+100%
+50%
-
-100%
-
+200%
-
-
-
+50%
+60%
-20%
-100%
+60%
-
-
-
+200%
-
+25%
-
+10%
+200%
-
-
-
-100%
+200%
-50%
-
-20%
+100%
+10%
-90%
+20%
+50%
+10%
-50%
+50%
-50%
+10%
+10%
+50%
+25%
+50%
+50%
+25%
+10%
+10%
-
-
-
-
+20%
-
+30%
-50%
-
-
-100%
-
+40%
-
-
-
-
-
-
+10%
-100%
-
+50%
-
-
-
-
+100%
-50%
+25%
+5%
-100%
-15%
+15%
-
+25%
+10%
+40%
-100%
-5%
-25%
-
+5%
+5%
-100%
-100%
-
+10%
-
-50%
+100%
+10%
-100%
-
-
-
-
-50%
-
+20%
-
-20%
-100%
-
+20%
-
-
-
-
+10%
+25%
-50%
-
+100%
-50%
-100%
-50%
-
-100%
-
-100%
-
+25
-
+25%
-
+10%
+50%
+50%
-40%
-
+20%
+10%
-100%
-100%
-100%
+10%
-
+200%
-50%
+20%
-
-
-
-
-
+50%
+25%
+20%
-25%
-50%
+50%
-
+10%
+50%
-
-
-
+40%
+10%
-
+25%
+50%
-
-100%
-50%
-
-
+10%
-
-20%
+20%
+50%
-
-
+10%
-100%
-40%
-
+10%
+20%
+10%
-100%
-100%
-100%
-
-
-50%
+100%
+20%
-
-20%
-
-
-50%
-
+50%
+20%
-25%
-20%
-100%
-
-
-
-
-
-
-
+15%
-25%
-
+100%
-100%
-
-
-
+50%
+10%
-100%
-75%
-100%
+45%
+50%
+20%
-
-100%
-
+10%
+20%
+50%
+25%
-
-
+75%
+30%
-
-100%
-
-
-
-
-
-100%
+50%
-75%
-100%
-100%
-50%
-
-100%
-
-30%
-100%
-
+100%
-10%
-
+15
-25%
-25%
-
-50%
-50%
+100%
-100%
Clans STR DEX STA PER INT WIT CHA MAN APP FAI

The Clan Experience Modifiers Chart

Physical Stats

STR - Strength: Measures physical power and helps increase melee damage. Physically damaging a target will give you experience equal to the amount of damage done, but no more than the subject's current health. This is then modified by any bonuses your clan gives in percentage. Example: A player chooses to be a human Morcusk being and decides to go slaughter a bunch of vampires. He hits one of them and does 800 damage to the vampire's head killing it instantly. The vampire only had 350 health left so all you would gain is 350 experience, but wait, the Morcusk have an experience bonus when it comes to using your strength. The bonus is +200% (or tripple). That would give you 1050 experience points from just one hit!!

DEX - Dexterity: A measure of grace and accuracy. This helps with physical combat and ranged weapon use. The higher it is the more often you can hit a target as well as the more often you can hit a target at longer ranges with a projectile weapon. You gain experience from doing damage using ranged weapons equal to the damage you caused modified by clan adjustments. Example: You try your luck at playing a vampire of the Mystic clan and decide to sniper a bunch of players on the ground from the roofs of Vienna by Night. You hit one of them in the vitals with a Fire Crossbow Bolt doing 360 damage that stakes him and catches him on fire (wheeee fun!!). This will give you 360 experience, but wait, according to the chart above the Mystics get an additional +75% experience bonus when using their dexterity. (Pops out the calculator...) That affectively raises the experience by 270 points giving you a total of 630 exp. in one hit. Sense the player on the ground has 3000 hit points and is staked he'll be a gold mine of experience. (Proceeds to continue firing) :D

STA - Stamina: Measures endurance, vitality, and overall health. It's also a very important part of your hit points. If you expect to be put into serious combat a lot, you'll need the stamina for it. When ever you are attacked you gain experience equal to the amount of damage taken up to a maximum of your current health level modified by clan adjustments. Example: You're playing as a human of the Neis clan and are under attack by Legion forces. You take a hit in the arm by a stray bullet doing 55 damage. This should give you 55 experience, but the Neis clan has a disadvantage when it comes to direct physical combat so that's reduced by -40% or 3/5th the original damage. So instead of gaining 55 experience from the hit all you gain is 33 experience.

Mental Stats

PER - Perception: Measures real world views and the 5 senses. Perception factors into how well you can notice a smell, taste, sight, sound, or touch. The most common ways experience is gained through the use of this stat is when you're under attack by mind altering spells. The better you resisted the attack the more experience modified by clan adjustments in perception you gain.

INT - Intelligence: Measures your overall mental brawns that factors into your ability to learn and adapt. The best way to gain experience through this stat is through the use of spells. When you cast a spell it's level of success determines how much experience you gain modified by clan adjustments in intelligence.

WIT - Wits or Bravery which ever you want to call it: Measures your mental will power and ability to resist influence. It's also the main stat used to cast Beasterium powers. Like casting spells with intelligence the amount of experience gained through the use of Beasterium is based on how well it succeeded plus clan modifiers in wits.

Social Stats

CHA - Charisma: Measures how well mannered you are and your ability to speak well to others. This is also used in combination with some spells. It is also used with Diplomacy and can help you make allies. The amount of experience gained from use of this stat is determined by the amount of success you have with certain spells and ability uses as well as diplomatic successes modified by clan adjustments in charisma.

MAN - Manipulation: Measures your ability to lie or command others into doing your bidding. A high manipulation helps with interrogations and can also be used to intimidate certain individuals who think they can harm you. This is also used in conjunction with certain mind spells. The amount of experience gained from use of manipulation is based on the amount of success you have with it plus the clan modifiers in that stat.

APP - Appearance: Measures overall physical beauty. A high appearance can be just as good as a high charisma and even better if both are high. Appearance is also used in conjunction with certain mind spells and abilities. The amount of experience gained depends on the amount of success you have in the use of appearance plus what ever clan modifiers exist for it.

Clan Defense Adjustments Chart
Clans Norm Leth Aggr Elec Fire Sun Holy Cold Pois Dis
Mecra
Hinceda
Zock
Osiris
Dimaren
Inebo
Bosh
Neis
Morlac
Serpentine
H.E.R.F.T.
Asis
Ramzik
Eythe
Klammern
Tamoth
Morcusk
Calleo
Hindre
Domle
Incre
Ventak
Ulorma
Kenadren
Cilton
Ikimpo
Takia
Konograth
Mystic
Morea
Serlac
Zerptes
Kleopieve
Legion
Caitiff
Ventrue
Tzimisce
Tremere
Setite
Ravnos
Malkavian
Lasombra
Giovanni
Assimite
Toreador
Nosferatu
Gangrel
Cappadocian
Brujah
-
-
-
-
-
+100%
-
-90%
-100%
-100%
-
-
-
-
-
-25%
-
-
-
-
-
-
-
-100%
-
-
-
-
-
-50%
-100%
-50%
-
-50%
-
-50%
-100%
-
-100%
-
-
-
-
-
-
-
-50%
-
-100%
-
-
-
-
-
+100%
-
-60%
-
-100%
-
-
-
+100%
+50%
-25%
-
-
-
-
-
-
-
-100%
-
-
-
-
-
-
-50%
-
-
-25%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+50%
-
-
-
+25%
+50%
-
-
-
-
-
-
-
-
-
-25%
-
-
-
-
-
-
-
-100%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-50%
-
+50%
-
+75%
-
-
+50%
-
-
-
-
-
-200%
-
-
+100%
+50%
-
-
-
-
-
-
-
-
+200%
-
-
-
-
-
-
-50%
+100%
-
-75%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+75%
-
-
+25%
-
-
+150%
+50%
+150%
-
+150%
-150%
-100%
-50%
+150%
+200%
-
-
+50%
-
-
-
+200%
-
-
-
-
-
-
+150%
-25%
+100%
-200%
-
-
-
-
-
-
-
-
-
-
-
-
+100%
-
-
-
-
-
-100%
-50%
-100%
-
-100%
+150%
-100%
-
-
-
-
-
-25%
-100%
-
+100%
-
-
-
-
+100%
-
-
-
-
-
-100%
+200%
-
+100%
-100%
-
+50%
-
-
+100%
-
-
-
-
-
-
-
-
-
-
-50%
-
+75%
+100%
-50%
-150%
-
-100%
-100%
-
+150%
-
-
-
-
-25%
-100%
-
-100%
-
-
-
-
-100%
-
-
-
-
-
-100%
-100%
-
-100%
+500%
-
-
+100%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-50%
-
-
-
-
+200%
-
+150%
+50%
-150%
+150%
-100%
-50%
-25%
-
-
-
-50%
-
-
-
-100%
-
-
-
-
-
-
-50%
-25%
-100%
+150%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+50%
-
-100%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-100%
-
-
-
-
-
-
-
-
+150%
-
-
-
-100%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-50%
-25%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+100%
-
-
-
-
-
-
-
-
+100%
-
-
-
-100%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Clans Norm Leth Aggr Elec Fire Sun Holy Cold Pois Dis

The Clan Defense Adjustments Chart

This chart shows all the natural defenses each clan has against the different damage types. Positive percentages increase the amount of damage taken in that damage type while negative percentages reduces the damage. If the percentage value is less than -100% the damage is not only reduced to 0 but it's absorbed into health!

Here's an example of how it works:

You decide to play as a vampire of the Legion clan because you like fire. Someone didn't know what you were and decided to cast fireball on you while you've been in a very weakened state and are very low on hit points. You have only 55 hit points left out of 700 and you're hurting. The fireball that was cast on you hits hard at what would have been 200 damage to the body, but it didn't kill you! Instead it gave you 200 health!!! He doesn't know what's going on so he continues the attacks until your health is fully replenished. 'Aah... much better'. The player says 'WTF?!' right before you Flamejet him into a little plump of ash and say 'Thank you.'

Clan Discipline Chart
Clans Starting Discipline Groups Starting Disciplines
Mecra
Hinceda
Zock
Osiris
Dimaren
Inebo
Bosh
Neis
Morlac
Serpentine
H.E.R.F.T.
Asis
Ramzik
Eythe
Klammern
Tamoth
Morcusk
Calleo
Hindre
Domle
Incre
Ventak
Ulorma
Kenadren
Cilton
Ikimpo
Takia
Konograth
Mystic
Morea
Serlac
Zerptes
Kleopieve
Legion
Caitiff
Ventrue
Tzimisce
Tremere
Setite
Ravnos
Malkavian
Lasombra
Giovanni
Assimite
Toreador
Nosferatu
Gangrel
Cappadocian
Brujah
Divine, Healing, Light&Darkness
Foresight, Earth, Meta
Foresight, Beasterium, Earth
Necromancy, Earth, Meta
Body, Mind, Earth
Body, Foresight, Healing
Lightning, Fire, Ice
Divine, Illusion, Earth
Foresight, Telekinesis, Fire
Mind, Beasterium, Earth
Body, Healing, Lightning
Body, Healing, Ice
Body, Healing, Fire
Healing, Necromancy, Meta
Mind, Light&Darkness, Illusion
Body, Foresight, Beasterium
Body, Foresight, Beasterium
Divine, Healing, Meta
Body, Light&Darkness, Telekinesis
Divine, Body, Mind
Necromancy, Ice, Meta
Foresight, Healing, Meta
Body, Foresight, Light&Darkness
Beasterium, Fire, Ice
Foresight, Earth, Ice
Mind, Foresight, Meta
Body, Necromancy, Earth
Foresight, Earth, Meta
-
Foresight, Telekinesis, Fire
Foresight, Telekinesis, Fire
Body, Mind, Healing
Necromancy, Light&Darkness, Beasterium
Illusion, Fire, Meta
-
Mind, Body, Foresight
Foresight, Beasterium, Necromancy
Mind, Foresight, Meta
Mind, Light&Darkness, Beasterium
Illusion, Mind, Body
Foresight, Mind, Illusion
Mind, Illusion, Fire
Foresight, Mind, Necromancy
Illusion, Necromancy, Light&Darkness
Mind, Healing, Meta
Body, Beasterium, Light&Darkness
Body, Beasterium, Earth
Foresight, Necromancy, Meta
Body, Mind, Telekinesis
Divine Life, Divine Blood
Sense Life, Activate Runes
Beast Rage, Beast Claws
Steal Force, Sand Jet
Dexterity, Fear
Recovery, Healing
Resist Fire, Flame Jet
Illusion Art, Create Illusion
Sense Life, Haste
Fear, Beast Rage
Resist Lightning, Shock Touch
Resist Cold, Ice Sphere
Resist Fire, Flame Jet
Recovery, Steal Force
Light, Color
Beast Rage, Beast Claws
Beast Rage, Beast Claws
Recovery, Activate Runes
Dexterity, Haste
Dexterity, Clumsiness
Steal Force, Resist Ice
Sense Life, Recovery
Sense Life, Light
Beast Rage, Beast Claws
Sense Life, Aura
Activate Runes, ScryGuard
Dexterity, Sand Jet
Sand Jet, Activate Runes
-
Resist Fire, Flame Jet
Haste, Great Haste
Fear, Valor
Beast Rage, Steal Force
Illusion Art, Create Illusion
-
Fear, Sense Life
Steal Force, Beast Rage
Sense Life, Activate Runes
Fear, Beast Rage
Illusion Art, Create Illusion
Fear, Sense Life
Fear, Valor
Steal Force, Fear
Steal Force, Death Touch
Recovery, Healing
Beast Rage, Sand Jet
Beast Rage, Beast Claws
Steal Force, Activate Runes
Haste, Great Haste
Clans Starting Discipline Groups Starting Disciplines

Clan Discipline Chart

Each newly created player will start out with one dot of 2 disciplines to help get you started. These disciplines are hand picked based on the best of our knowledge of the world of darkness clans a long with the new clans we have created from our own ideas.

Clan Groups Costs Modifiers Chart
Clans DV BD MD FS LD TK BE IL HE NE EA LT FI IC ME
Mecra
Hinceda
Zock
Osiris
Dimaren
Inebo
Bosh
Neis
Morlac
Serpentine
H.E.R.F.T.
Asis
Ramzik
Eythe
Klammern
Tamoth
Morcusk
Calleo
Hindre
Domle
Incre
Ventak
Ulorma
Kenadren
Cilton
Ikimpo
Takia
Konograth
Mystic
Morea
Serlac
Zerptes
Kleopieve
Legion
Caitiff
Ventrue
Tzimisce
Tremere
Setite
Ravnos
Malkavian
Lasombra
Giovanni
Assimite
Toreador
Nosferatu
Gangrel
Cappadocian
Brujah
-50%
-
+50%
+200%
+100%
-50%
-
-100%
+100%
-
-
-
-
-
+150%
-
-
-50%
-
-
+200%
-
-
-
-
-
+200%
-
-
-25%
+250%
-50%
-
+200%
-
-
+200%
-
+50%
-
-
-
+50%
-
-50%
-
-
-
-
-
+100%
-
-50%
-50%
-50%
-
-
-
-
-
-
-
-
-
-100%
-
-
-
-
+100%
-
-
-
-
-
-100%
+100%
-
-
-
-100%
-
-
-
-50%
-
-
-
-
-
+50%
-
-
-
-100%
-100%
+50%
-50%
-
-
+50%
-50%
-50%
-
-
-
-
-50%
-
-
-
-
-50%
+150%
+100%
-
-
-
-50%
-
-
-
-
-100%
-
-
-
-
-
-25%
-
-
-
-100%
-
-50%
-50%
-
-100%
-50%
-50%
-
-100%
+300%
+200%
-
-50%
-
-100%
-
-
-
-100%
-
-
-100%
-
-
-
-
-
-
-
-
-
-
-
-50%
-
-
-
-100%
-
-
-
-
-
-
-25%
-
-
-
-100%
-50%
-
-
-
-100%
-
-
-
-
-
-
-
+200%
-25%
-
-
+300%
+200%
-100%
-
-
-
-
-
-
-
-
-50%
-
-
-
-100%
-
-
-
-100%
-
-
-
-
-
-
-
-
-
-100%
-
-
-
-
-
-50%
-50%
-
-
-
-50%
-
-100%
-
-
-
-
-
-
-50%
-
-
-
-
-100%
-
-
-
-
-
-
-
-
-
-100%
-
-50%
-
-
-
-
+50%
-
-
-
-50%
-100%
-
-
-
-
-
-
+100%
-
+25%
-
-
-
-
-
-
-
-
-100%
-
+200%
-100%
-100%
-50%
-
-
+100%
-
-100%
-
-
-
+300%
-
-50%
-100%
-
-
-
-
-
-
-100%
-
-
-
-
-
-
-
+100%
-
-
-
+200%
-100%
+100%
-50%
+25%
+200%
-
-
-
-
-100%
-100%
-
-
+50%
-
+50%
-
-
-
-
-50%
-
-
-
-
-
-
-50%
-
-
-
-
-
-50%
-
-
-
-
-
-
-
-
-
-
+100%
-100%
-100%
-
-
-
-
-
-100%
-
-
-
-25%
-
-
-
-
-
-50%
-50%
+100%
-
-
-100%
-
-
-
+100%
-
-
-
-100%
-
-
-
-100%
+200%
-
+200%
-50%
-
-
-
-
-
-
-
-
-
-100%
+300%
+100%
-
-
-
-
+100%
+50%
-
-
+50%
+50%
-100%
-
-
+100%
-
+75%
-
-
-100%
-50%
+500%
+200%
-
-
-
-
-
-
-100%
-
-
-
+150%
-
-
-100%
+50%
+100%
+50%
-
+50%
-50%
-
-
+75%
-50%
+100%
-100%
-100%
-
-
-50%
-
-
-
-
-
-50%
-50%
+300%
-
-
-100%
-
-
-50%
-100%
-100%
-100%
-
-50%
-25%
-
-50%
+100%
-
-
-
-
-
-
-
-
-
-50%
-
-
-
-100%
+50%
-
-50%
-
-
-
-
-
-
-
-
-
-25%
-
+25%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-50%
+75%
-
+100%
-100%
-
-
-
-
-
-
-
-
-
-
-
-
-
+150%
-
-50%
-
-
-
-
-
-
-
-
-
-
-25%
-
-
-
-
-
+25%
-
-
-
-
-
-
-
-
-
-
-
-50%
-
-50%
-
-
+100%
-100%
-
-
-
-
-
-
-
-50%
-
-
-50%
+150%
+50%
-
-
-
-
-100%
-
-
-
-
-
-
-25%
-
-
-
-50%
-
-
-
-
-
-
-
-
-
-100%
-
-
-
-50%
-
+150%
-
-
-100%
+100%
-
-
-
-
-
-
-
-50%
-
-
-
-100%
-
-
-
-
-
-
-
-
-
-
-
-
-25%
-
-
-
+50%
-
-
-
-
-
-
-
-
-100%
+50%
-50%
-
-100%
-
-
-
-
-
-
-
-100%
-
-
-
-
-
-
-50%
-50%
-
+100%
-
-100%
-
-50%
-
-
-
-
-
-100%
-
+50%
-
-50%
-
+25%
-
-
-
+50%
-50%
-
-
-50%
-
Clans DV BD MD FS LD TK BE IL HE NE EA LT FI IC ME

Clan Groups Costs Modifiers Chart

This chart lists the separate clans and there discipline group costs adjustment. Cost as in what's spent when the spell is cast or an ability is used. A reduction in percentage will reduce cost while a positive percentage increases the costs.

Abbreviations:
Clan Aura & Shape-Shift Chart
Clans Aura Shape-Shift Form
Mecra
Hinceda
Zock
Osiris
Dimaren
Inebo
Bosh
Neis
Morlac
Serpentine
H.E.R.F.T.
Asis
Ramzik
Eythe
Klammern
Tamoth
Morcusk
Calleo
Hindre
Domle
Incre
Ventak
Ulorma
Kenadren
Cilton
Ikimpo
Takia
Konograth
Mystic
Morea
Serlac
Zerptes
Kleopieve
Legion
Caitiff
Ventrue
Tzimisce
Tremere
Setite
Ravnos
Malkavian
Lasombra
Giovanni
Assimite
Toreador
Nosferatu
Gangrel
Cappadocian
Brujah
Hunter
Runemaster
Naturalist
Eternal
Witch
Healer
Magi
Noble
Damned
Demonic-Reptile
Criminal
Protector
Warrior
Mystic
Shaman
Hybrid
Predatory
Watcher
Kindred
Soldier
Necromancer
Sage
Sensualist
Beast
Seer
Wizard
Barbarian
Enchanter
Deceased
Day-walker
Pure-blood
Slayer
Soul-Reaper
Demon
Outcast
Noble
Possessed
Warlock
Snake
Illusionist
Insane
Noble
Mafia
Assassin
Artistic
Deformed
Animal
Spiritual
Fighter
Alligator
Hell-wolverine
Werewolf-Ultimate *
Ghoul Spider
Werewolf
Elemental
Golem *
Vozhd
Nosferatu
Serpentine *
H.E.R.F.T. *
Werewolf-Silvermane
War Ghoul
Gargoyle
Gargoyle
Tamoth *
Wolf-Grey *
Hell-wolverine
Ghoul Spider
Elemental
Vukodlak
Wolf
Wolf-Black
Werewolf-Ultimate *
Wolf
Gargoyle
Alligator
Elemental
Gargoyle *
Nosferatu
Nosferatu *
Werewolf
Kleopieve *
Vukodlak *
Wolf
Wolf-White
War Ghoul
Gargoyle
Giant Snake
Wolf
Kleopieve
Ghoul Spider
Skull Spirit
Snake
Wolf-White
Alligator
Wolf-Red
Corpse Minion
Wolf-Grey
Clans Aura Shape-Shift Form
*Shape-shifts when frenzied.

Clan Aura & Shape-Shift Chart

NOTE: Shape-shifting can be accomplish through the use of Beasterium or Rune Casting. Also the shape-shift form is the summon form. So they're both the same.

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