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Author Topic: Traps  (Read 1354 times)


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« on: 2007-07-24, 08:28:45 »


How can I make a trap,like a fire ball(you know just like in the single player(DA)).I know that there is a way of doing it,so,plz tell me how!!!I thank you in advance!!! 


The fireball trap in the game is created by creating a trigger_region and applying the TrapRegionProjectile script to it. Then, create a ghost template which actually fires the fireball. Go back to the trigger_region; select it and open the codex linker (Shift + C) then set or adjust the parameters for emitter thing (the ghost), template to fire (proj_fireball), number of projectiles, etc... Hope that helps :)

-- Bug2U

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