Please Help Support E-Mods.net by Donating

e-mods.net

  • 2017-11-17, 15:03:16
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search

News:

Looking for VTMR Modding Tutorials? Check out the Open Nod Development section of e-mods.net.

Author Topic: Modification bloodpoolsize  (Read 1563 times)

Delmon

  • Member
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 3
Modification bloodpoolsize
« on: 2011-02-14, 09:15:58 »

Hello

I would like to make that bloodpoolsize depend on the generation instead of the rank (novice, neonate, ancilla......) for player. For Pnj is easy with not editor but i haven't find any script or file that controlled  player's levelling.

I would like to now if that was possible ?
Logged

Javokis

  • Horses Dick
  • Member
  • *****
  • Karma: 21
  • Offline Offline
  • Posts: 2373
    • E-Mods.net
Re: Modification bloodpoolsize
« Reply #1 on: 2011-02-14, 10:21:39 »

There is no file that controls player's leveling. You have to create a script similar to e-mod 1.8. Apply the script to a persistent effect that keeps bloodpool matched with generation settings. So you either stuck with script triggers or persistent effect timers designed to work around the game engine leveling system.

I did make a tutorial on modding that covered creating a script for an effect. That should give you an idea of the concept you should aim for.
Logged
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
 

Page created in 0.054 seconds with 19 queries.