Endeavor Modifications

Please Help Support E-Mods.net by Donating


News:

Looking for Video Tutorials? Check out the Open Nod Development section of e-mods.net.

E-Mods.net also has CryEngine tutorials! Check out the Open CryEngine Development section too.

Author Topic: Modification bloodpoolsize  (Read 184 times)

Offline Delmon

  • Member
  • *
  • Posts: 3
  • Karma: 0
Modification bloodpoolsize
« on: 2011-02-14, 12:15:58 »
Hello

I would like to make that bloodpoolsize depend on the generation instead of the rank (novice, neonate, ancilla......) for player. For Pnj is easy with not editor but i haven't find any script or file that controlled  player's levelling.

I would like to now if that was possible ?

Offline Javokis

  • Horses Dick
  • Member
  • *****
  • Posts: 1948
  • Karma: 2
Re: Modification bloodpoolsize
« Reply #1 on: 2011-02-14, 13:21:39 »
There is no file that controls player's leveling. You have to create a script similar to e-mod 1.8. Apply the script to a persistent effect that keeps bloodpool matched with generation settings. So you either stuck with script triggers or persistent effect timers designed to work around the game engine leveling system.

I did make a tutorial on modding that covered creating a script for an effect. That should give you an idea of the concept you should aim for.
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo