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Author Topic: E-Mod 1.09  (Read 264 times)

Offline EtaYorius

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E-Mod 1.09
« on: 2011-02-11, 13:31:35 »
Well few years ago Javs and I had some ideas on what could be implemented in the next Emod version (which is dead now) and we came up with few cool ideas, so here is what we had in mind:


Classes and Ranks.


Dark Magics Are practised for the sole purpose of using it for their own evil deeds, these are the most phobited types of Magic among all and are practised by:

Witches: They practice Witchcraft and Summoning to ask for favors, either to hurt or dominate the will of a victim.
Shamans: They Practice the arts of Summoning and Metamophosis, it was practised in North America
Summoners: They practice exclusively summoning whom they use to summon Beings and bind their powers to them
Necromancers: They practive exclusively the art of Necromancy of reanimating bodies into mindless and willingless servants.

Sorcerors: They practice the arts of Arcane Magic and Elemental Magics through chanting scrolls
Wizards: They practice Etherealism with the aid of Alchemy to boost the power of the spell
Mages: They practice the arts of Illusions and Elemental magic through Meditation
Warlocks: They have created their own type of Destructive Magic through Arcane, Etherealism and Tao-Chi called "Chiasm" and has break the oath of other hermetic Orders,
they cast their magic with their own inner power.



Emod:
1EMOD_DIVINE
2EMOD_KINDRED   ----Renamed to Vampirism, this way even humans could use this
3EMOD_BODY      ----
4EMOD_MIND
5EMOD_FORESIGHT
6EMOD_LIGHT&DARKNESS  ----Maybe just call it "LighT"? since all of the powers in this group are Light.
7EMOD_TELEKINESIS
8EMOD_BEASTERIUM
9EMOD_ILLUSION
10EMOD_HEALING
11EMOD_NECROMANCY
12EMOD_EARTH
13EMOD_LIGHTNING
14EMOD_FIRE
15EMOD_ICE
16EMOD_META

Totally New Groups:
17Summoning
18Witchcraft
19Alchemy
20Kindred  ----Vampire ONLY set of powers, maybe a modified, renamed mix of the most popular Vampire WoD Disciplines,
21TaoQi  ----based for humans who can control the energies of the body and channel it as blast or unique abilities.
           

Kindred:

powers dont have to be "Disciplines" or be called such names as Celerity, Potence, Obfuscate, Dominate, Prescence, Auspex, Protean, Etc...
The group could have Powers such as:

"Clocking"              (Gives both speed movement and attack in contrast to Telekinesis with a cool FX, each Lvl grants more Speed)

"Prowess"/"Might"       (Grants +10 Str and a +10% in all damage types EACH LVL)

"Chameleonry"           (Grants ability to blend with the sorrounding making the Caster non-visible or Hard To Spot for NPC and Players, it also Makes the caster Noise-Less, each lvl grants less chances to be spotted by NPC and Players)

"Sensorium"             (Awakens senses to See, Hear and ability see in the Dark adding an FX to his eyes, granting the caster a Halo-Glow that only He can see, each lvl makes asier spot enemies and gives more Radius to this Halo-Glow)

"Tenebrae"              (Makes the caster grow Tenebrous Claws that gives +30 Aggravated Damage and +30% Soak from all Damage Types, each Lvls Grants +10% Damage and +10% Soak)

"Incorporealism"        (The ability to turn the caster into a dense cloud that cannot be attacked, each lvl grants move speed to move as this cloud)

"Mortis"/"NecroCraft"   (Ability to cast or raise ZOMBIES only, in contrast to Necromancy which can even awaken players and NPC, each Lvl allows for more Zombies)

"FleshTorn"             (If used on a NPC or Player it makes 20% Damage, if used on Dead corpses it turns into a hidedous Fleshy Creature, each lvl makes more Damage and ability to turn more corpses into creatures)

"Shadowing"             (Each lvl creates a stronger Shadow creature that aids the caster) or (Turns the Caster into a Humanoid Shadow Creature that Gives +30Dex and +25%Ice Damage and each lvl grants +10Dex and +10%Ice Damage)

"Mesmerismal"           (The ability of casting beasts who dwell in the night for Aid, each Lvl grants a Stronger Animal, starting with Spiderbaby, Cobra, Wolf, Alligator and GiantCobra up to 5 at a time)


Witchcraft:

Voodoo Doll

Well it could be as simple as right-click doll
(loose 1 pin per click), subject takes damage.
But to get the item to damage that subject you have
to first touch subject (first cast create thread
of hair item in caster's inventory) then cast again
on the item (causing voodoo ritual trigger.) Now Item
can be used to damage subject at cost of pins.
(Targeting system can work in conjunction).


Curse of Damnation

Curses, Disseases and Slows the target and will take
-10 physical Stat points for a while, each new lvl
takes -5 Physical Stats points.

Curse of Stupidity

Curses the target and takes -15 Mental Stat Points
each new lvl takes -5 Mental Stat points.

Poison Curse

Curses the target and poison them, taking -20 Health
Points each 10 Seconds, each new lvl adds -5 Health
points and -1 second.

Ritual of Cleanness

Prepares Ritual with 1 Dead Chiken, 1 Corpse Penis,
and 1 Dried Plant, this Cleans the witch and her
party from any other Curse, Dissease or Poison.

Ritual of Protection

Prepares Ritual with 1 Bat Wing, 2 gator Eyes,
1 spider egg sack and 1 dead Snake, this grants
the Witch 100% (Double her health) Health Points
*non permanet.*

Ritual of Inmortality

Prepares Ritual with 1 Corpse Penis, 1 wolf piss,
1 Goat Head and 2 Bat wings, this gives protection
to the witch for a upcoming Death, if killed the
witch resurrects with 60% of her total Health points.

Ritual of PlagueOutbreak

3 Spider Egg Sack, 2 Dead Snakes, 2 Bat Wings,
and 1 Wolf Piss, Like spread a plague throughout an
entire map, anyone who is not allied to witch will be
hit by plague imediately

Ritual of Zombification

Prepares 2 Corpse Penis, 1 Grave Dirt, 3 Bat Wings,
3 Dead Snakes and 1 Spider Egg Sack, this turns low
Wits NPC and Players into ZOmbies at command of the
Witch.

Ritual of BurstWithin

2 Dead Snakes, 1 Goat Head and 1 Dead Chicken,
if on the living then it should play out like
a slow moving curse that kills the subject slowly...
unless they find a counter to the curse they will
explode into a flaming Gorish inferno upon death.

Ritual of Doom

Prepares 6 Goat Head, 6 Dead Chicken, and 6 Dead snake,
this grants a Rod that when used will Stike ANYONE who
is not in the Witch Side with a Death Storm of Elementals,
Targets will freeze,  and Finally burst into flames in a
Bloody Gorish way.

Witch Items: *this Items can ONLY be used by Witches*

Voodoo Doll,
Pins,
GraveDirt,
DriedPlant,
SpiderEggSack,
GatorEyes,
BatWings,
WolfPiss,
DeadChicken,
DeadSnake,
CorpsePenis,
GoatHead,
Rod of Doom


Summoning:

Summon Fire Elemental      (Grants +10%Fire Dam and +50%Resistance to Fire, each new Lvl Grants +10% Dam/Res)

Summon Lightning Elemental (Grants +10%Elec Dam and +50%Resistance to Elec, each new Lvl Grants
+10% Dam/Res)

Summon Ice Elemental       (Grants +10%Ice Damage and +50%Resistance to Ice, each new Lvl Grants +10% Dam/Res)

*Or just Summon ELEMENTAL will randomly summon an elemental who will give the above atributes*

Summon Annunaki           (Grants +10 Mental Stats +10each New Lvl)

Summon Djinn               (Grants +10 Physical Stats +10Each New Lvl)

Summon Yaoguai             (Grants Ability to Drain Mana/Blood from distance)

Summon Ethereal            (Grants Ability to be Invisible till the summon is active)

Summon Demon               (Grants +20 to all Types of Damages, LVL 5 will make them Unkillable till Summon is active)

Summoner Needs to have High Mental Powers, specially Wits, if he fails his summoning he will be then targeted by
his Summoned Beings, though the creatures will only target him and will go to the dimention they belong when kill
his Failed Summoner.

Summoner Rod, He can only summon if he has his Summoner Rod Equipped *This item can ONLY be used by Summoners*

He can also use the Summoned Beings to attack his Enemies.


Alchemy:

I have no idea so far what type of Powers He would be Using, but the Alchemy Items Can only be used by him.

  Smoke Screen

Item ? + Item ? = Will create a Dense Big Radius Smoke Screen That will make the Enemies cough and run from it *caster cannot be affected to this*

  Chemical Bomb

Item ? + Item ? + Item ? = Will create a Item that can be hurled and will make a great Explotion.

  Flash Jar

2XItem ? + Item ? = A powerfull Flash that Scares and confuses affected enemies.

  Enchant Item Poison

Item ? + Item ? = in any item be enchanted by Poison or creates such item.

  Trail Bomb

Item ? + Item ? = will create a fire blast that keeps moving from the floor untill hits a object or wall.

  Plasma Beam

Item ? + Item ? = will Create a powerfull Fast Plasma Beam that travels through air and does Aggravated Damaged.

  Blood Star

Item ? + Item ? = will create a fast bloody flashing ranged spell that if hits the target it will be damaged and will also be stolen of his Blood/Mana

  Disintegrate

X2 Item? = will cast a powerfull Magic Blast that if successfull will disintegrate the target or turn it to dust.

  Build Golem

Item ? + Item ? + Item ? = Will create a powerfull Golem to the aid of the Caster.


Maybe there can only be 1 power Inside this Group Called "Imbue" that will enable the Item to Cast the Spell or maybe all these above could be each a spell activated by Items.



We Could create a Special NPC Called "Telles" that will Sell all the Summoner, Witch and Alchemist Items...  and all sorts of Magic Items.



Classes

Healer                 Healing, Foresight
Priest                  Healing, Divine
Hunter                 Divine, Light
Necromancer       Necromancy, Mind
Mage                   Ilusion, Lightning
Sorceror              Alchemy, Ice
Wizard                Meta, Fire
Warlock               Telekinesis, Meta
Witch                   Witchcraft, Foresight
Shaman               Foresight, Beasterium
Shapeshifter        Beasterium, Healing
Summoner           Summoning, Mind
Warrior                Body, Foresight
Vampirist             Vampirism, Mind               *This are not "Vampires", but mere vampirists*
Undead/Mystic    Healing, Telekinesis

Vampires could start with Kindred as their common, and Vampirism as their second.



Well as you can see we had a lot in our minds planned, too bad i am only concept and modeller... i would have continued this if i could.
Victims... arent we all?

Offline Phantom of the Vamp

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Re: E-Mod 1.09
« Reply #1 on: 2011-02-23, 00:22:24 »
Well few years ago Javs and I had some ideas on what could be implemented in the next Emod version (which is dead now)

I'd play it, and I'm sure many others would too. 

Offline EtaYorius

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Re: E-Mod 1.09
« Reply #2 on: 2011-02-25, 09:54:17 »
Well pretty much Javokis is the developer, i only help him eventually with concepts and ideas, since i have no coding abilities at all, and i think Javokis is tired of coding Redemption... so this is pretty much a dead project saddly.
Victims... arent we all?