Here
http://rapidshare.com/files/313127957/e-mods.rar.html or here
http://www.megaupload.com/?d=4BO4KK20you can download .rar file with problematic example (.obj).
Mesh is quiete noisy becouse it is commercial model, anyway problem stays.
If you have the graphics settings at 32 bit, but your model uses 16 bit targas, it will crash the game.I am using Vampire's default textures. Tryed to switch to 32bit, but problem remain.
If you have a single vertex not assigned to a bone it will crash.Before exporting to .nod file, i asign everything in scene to my single joint.
If you have a group that does not have a texture assigned, it will crash.From my testing, if you don't asign texture to group, Vampire use some default "error" texture, but it won't crash the game. Anyway, i tryed to asign Vampires default texture too.
If you have a group that is too complex, it will crash the game.This is the probelm imho. But what does "too complex" model stands for? -> How should i model my model to avoid this crashes?
Vampire crashes, when i import just first two models from .rar file.
But, if i make groups that is consist of less polygons, for example, every group is consit of about 1000 polygons at maximum, im able to import more polygons at all before the game crashes. Im thinking about some polygon limit per group...
But:
"i tryed to replace my problematic part with sphere which has 10x more polygons" <- and it works
Thanks for help, and sorry for my terrible english.
