I still hold on to the possibility of eventually working on this bad boy.
Granted, we have ran out of the time frame that was expected of this project to kick up. On the other hand, why the rush? It's not like we're running out of funds. What now? Do we file bankruptcy? Don't worry about it guys, this project will be equally difficult no matter what we do. At least for me since I don't mess around with Source all that often. Everything about it is outside of my comfort zone. Actually everything outside of Redemption is outside of my comfort zone. So don't go blaming the Source engine. I'm sure any alternative will be as equally uncomfortable for me.
I don't see single player as unrealistic. Just non-achievable at this time, but I would say the same thing about multiplayer. I don't see how a multiplayer storyteller mode in HL2 would be easier to do than making a scripted single player mod. Prove to me that the single player game is less realistic to develop than multiplayer. Unless one of you has done something with HL2 that hasn't been posted about yet, I have doubts that you know what you're saying.
From Scripting prespective, yeah it can be the same amount of work, Artwise you can release a MP mod that will have much less Art and will still be fun to play.
SP mod that is too short or lacking is usually not so fun..
So from the prespective of Producing Artwork(3d models,eveniroment etc) and Animation , a MP mod is easier to make than SP because the amount of actual content doesnt have to be as big and can be updated gradually, and I worked on enough 3d Animation projects to know what im talking about and unlike this project they dont require the coding aspect at all
Also Time is still an essential factor considering that :
A) The more it is in production the more people lose interest and get frustrated from not seeing payoff for their effort or move to do other projects.
B) The more we wait with some kind of release the less chances that anyone will care by the time its done.
C) Will be harder to convince anyone that the project will someday actually become a playable game.(thus harder to recruit anyone)
D) If I wanted to create 3d models solely to see them as 3d models ill probably make a VTM 3d feature instead of a singleplayer game that is unlikely to become playable in the near future.
Im not saying we are on a budget or a deadline but if you are serious about this project some timefirame need to be taken in mind, especially if you want to recruit other people to help you on this project.
Consider how many people in the HL2 mod community have heard the words : I want to make a TC mod, and consider how many times they got disappointed how many of became where a TC project didnt make it. No one will put his stock(time and effort) with a mod that does little to prove itself or has a plan to get completed in a reasonable timeframe because the more a project is in production the greater the chances that something will go wrong.
Like you say Javo, Source Engine is uncharted waters for all of us so just waiting ages until we release something is not going to make our good reputation grow with that community
A MP Demo can be something as Simple as :
7+ Basic playable models
City Enviroment
Weapons
Basic fun Disciplines for start
Storyteller that can create and possess NPC characters.
And you have a fun playable multiplayer mod others will be excited about developing further
So Technicly the greatst challange then is scripting the relatively innovative Storyteller aspect. succeed and in making that in high quality fashion and you potentially garner a reputation in the community and more people feel like helping develope this project further.