Ok, seems i been having this issue where the game Spawns a double gib each time there is a "gib kill", so far i have a new gib called gib_15_0 in Not editor, it does not contains any more children gibs, so its just gib_15_0.
I had set the Gibbing in the character Template as "15", maybe i am doing something wrong or must have missed a Flag or something, also what is the difference between "Always Gib Kill", "Only Gib Kill" and "Can Gib Kill"? I think the last is obvious...
Its a little bit too annoying since i am using this new gib as for the Boomer Explode on death, it should leave only 1 lower torso-leg gib and having 2-3 of the same gib dosent looks nice... Here is a pic.