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Author Topic: Age of Redemption 2009 Launched  (Read 1582 times)
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Javokis
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« on: 2009-04-18, 14:59:07 »


Rebuilt from the ground up, the new 2009 edition of Age of Redemption has been launched with new fixes and a new backbone.

FEATURES

-Enemy respawn for continuous action
   (make use of it, you'll need the experience for the following difficult...)
-AI aggression in enemies and party members increased
   AI will use blood healing much more often (in and out of combat)
   AI will feed till the target is dead (feeds only when low on blood)
   AI will use disciplines the way they are meant to be used (logically not randomly)
   The above results in increased overall difficulty
-Modern GUI used throughout all of single player
-Single player now fully functions in multiplayer
   (Appears as "Age of Redemption" chronicle on multiplayer games list)
   (Quests and dialog fully intact)
   (Can use ST Scene panel to advance the scenes)
   (Option on by default that keeps the clients with the host at all times)
-No need to quit multiplayer games between transitions to another chapter.
   (Prague, Vienna, London, and New York are all merged together now)
-Progressive adjustments for Firestorm and Call Lightning powers (slightly new look)
-Balance fix for Prison of Ice.
   Can be resisted with contest of caster's intelligence vs. target's stamina
   But now does 5 times more damage to non-vampires
-Progressive fix for Flamering disicpline (does more damage with each dot level)

DOWNLOAD

http://e-mods.net/downloads/mods/redemption/AoR_v2009.zip
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Javokis
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« Reply #1 on: 2009-04-19, 01:32:27 »

Ok a couple of bugs have popped up since launch so far there have been reports of:

-Crashing when attempting to run "Age of Redemption" chronicle in multiplayer. This is an odd one since only certain people have this issue. It does not appear to be related to other mods installed. (I have yet to recreate this on my end so I can't seem to resolve this issue)
-Config file not found error (Fixed, should be in current download)
-Crash heading over to east gate in Prague (found the culprit. Uploaded fix)

« Last Edit: 2009-04-25, 16:02:47 by Javokis » Logged

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Javokis
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« Reply #2 on: 2009-05-12, 01:32:42 »

Okay. Source code to 2009 AoR has been launched. Go to the source page here:

http://www.e-mods.net/source.html
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Devair
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« Reply #3 on: 2009-05-20, 18:10:44 »

Oh this is great!  Thanks for your work on this.  I love this game... no matter what games I get I always end up coming back to play it.  Most of my friends missed it one way or another and they've been picking up V:tR used.  I just sent one this way to get the new AoR.
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Javokis
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« Reply #4 on: 2009-06-20, 05:39:16 »

Found another crash issue. I'll upload the fix soon enough. The crash seems to occur after returning to the convent in protecting Prague by night. After some testing, I have discovered that the crash is not related to the Prague chronicle, but is related to the respawner code. I have created a fix that prevents attempting to spawn a null object from an empty string. Normally, I never thought that would ever happen, but some odd factors caused this to arise. I suspect that by attempting to fix client sync issues, I have created new problems as a result.

Well most of it has been fixed so multiplayer gaming on the Age of Redemption chronicle should be more stable in the next build.
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Javokis
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« Reply #5 on: 2009-06-20, 16:58:17 »

The next build has been uploaded. Please download the AoR Mod again if you downloaded prior to the date of this post.
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Mv.c9
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« Reply #6 on: 2009-06-25, 13:23:04 »

just a few questions ??

does it support WODmod ??
do u have to start as human or does it work if you start as a vampire ??
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Javokis
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« Reply #7 on: 2009-06-25, 14:06:38 »

The question is not whether AoR supports WodMod. The question should be whether WodMod supports single player. It does not.
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