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Author Topic: Black Metamorphosis  (Read 2047 times)

Offline ORI

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Re: Black Metamorphosis
« Reply #15 on: 2009-03-22, 12:24:07 »
its starting to come togther(iv removed the eye "texture" for now cause the eyes seem to make it less spooky no?)

Offline Javokis

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Re: Black Metamorphosis
« Reply #16 on: 2009-03-23, 01:07:22 »
I thought the eyes looked cool.
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo

Offline ORI

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Re: Black Metamorphosis
« Reply #17 on: 2009-03-27, 12:04:52 »
Here are the final parts(I brought back the eyes color) , triangulated smoothed on some parts and ready for export so now I move to rigging which may take abit of time since  testing must be done to determine what skeleton bones are best suited for controlling the extra parts after I fit them onto the models.

Offline wesclash

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Re: Black Metamorphosis
« Reply #18 on: 2009-03-27, 14:54:23 »
Frickin' sweet.  Can't wait to see this in motion.

Offline ORI

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Re: Black Metamorphosis
« Reply #19 on: 2009-03-28, 08:34:19 »
Thanks but dont hope for top notch animation since I cannot adjust weights thanks to the fact that milkshit--err milkshape3d cannot export weights info to Redemption :-/

Offline ORI

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Re: Black Metamorphosis
« Reply #20 on: 2009-04-05, 16:03:51 »
near to complete

Offline ORI

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Re: Black Metamorphosis
« Reply #21 on: 2009-04-12, 04:37:13 »
Progress report:
Christoph/Goth guy(100%)
Nossy Done(100%)
Female : (99%)
Pink: (99%)
« Last Edit: 2009-04-15, 18:48:37 by ORI »