In creating my own guards in NOT editor, I managed to get them running smoothly except for one thing - they just stand there if attacked. I don't need them to follow interest points like pedestrians, but I'm missing something. They don't come running when someone is attacked and they don't fight back if you attack them.
I set my ACTOR_TEAM to lawman and my ACTOR_AI to guard.nai
In trying to get to the heart of the problem all the basic height, model, motions, foley, etc. follow the Milkmaid tutorial so I knew those weren't causing interference.
Any suggestions?