Endeavor Modifications

Please Help Support E-Mods.net by Donating


News:

Looking for Video Tutorials? Check out the Open Nod Development section of e-mods.net.

E-Mods.net also has CryEngine tutorials! Check out the Open CryEngine Development section too.

Author Topic: Lua Scripting  (Read 569 times)

Offline Azraelthe7th

  • Demon Vilicus
  • Team
  • Member
  • ******
  • Posts: 204
  • Karma: 0
    • Shadownessence: The World of Darkness Unfolded
Lua Scripting
« on: 2008-03-25, 20:16:23 »
Was checking out the Valve Developer Community, and decided to read a bit more on GMod (a.k.a. Garry's Mod).  I think that mod alone shows what can be done in Source with a little know-how.  It supports lua scripting (same as Crytek's engines) and, in version 10, also has a Collapsable Tools menu, which is both hella cool and proof that we could get a nice Storyteller-style interface for multiplayer games.
« Last Edit: 2008-03-25, 21:11:52 by Azraelthe7th »
Come see the World of Darkness unfold.
Dark Ages Christof Romulad: 55%

Offline Azraelthe7th

  • Demon Vilicus
  • Team
  • Member
  • ******
  • Posts: 204
  • Karma: 0
    • Shadownessence: The World of Darkness Unfolded
Re: Garry's Mod
« Reply #1 on: 2008-03-25, 21:10:54 »
Reading more into the GMod and a bit about Lua, what I'm trying to get at is that we could implement Lua to make scripting and modding the game easier than going the C++ way.

More info can be found on the Lua official site.
« Last Edit: 2008-03-25, 21:16:13 by Azraelthe7th »
Come see the World of Darkness unfold.
Dark Ages Christof Romulad: 55%

Offline Azraelthe7th

  • Demon Vilicus
  • Team
  • Member
  • ******
  • Posts: 204
  • Karma: 0
    • Shadownessence: The World of Darkness Unfolded
Re: Lua Scripting
« Reply #2 on: 2008-03-28, 13:11:22 »
Another mod we could use as base could be the SMOD.  If offers LUA scritpting as well, and adds certain things as gore and visual effects, and it is fully modifiable as was stated by the MOD's maker.
Come see the World of Darkness unfold.
Dark Ages Christof Romulad: 55%

Offline ORI

  • Team
  • Member
  • ******
  • Posts: 365
  • Karma: 1
Re: Lua Scripting
« Reply #3 on: 2008-03-28, 15:03:50 »
Sounds like a good workaround if Javokis is into it.

Offline Azraelthe7th

  • Demon Vilicus
  • Team
  • Member
  • ******
  • Posts: 204
  • Karma: 0
    • Shadownessence: The World of Darkness Unfolded
Re: Lua Scripting
« Reply #4 on: 2008-03-29, 16:57:00 »
The plus side of using LUA is that it's simple enough to learn, and it does resemble the coding language Javokis is using in WoDal.  At least, it appears to be on a quick glance.
Come see the World of Darkness unfold.
Dark Ages Christof Romulad: 55%

Offline Javokis

  • Horses Dick
  • Member
  • *****
  • Posts: 1948
  • Karma: 2
Re: Lua Scripting
« Reply #5 on: 2008-04-10, 13:53:46 »
I did look at Lua when I was going over the idea of modding for Far Cry. The language is simple, which is one of the reasons why I have been wanting to mod for Crysis.
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo

Offline Azraelthe7th

  • Demon Vilicus
  • Team
  • Member
  • ******
  • Posts: 204
  • Karma: 0
    • Shadownessence: The World of Darkness Unfolded
Re: Lua Scripting
« Reply #6 on: 2008-04-14, 17:02:44 »
I can fully understand.  Thing is that Crysis is a pretty hefty engine in comparison to Source.  I think I'd like a hand at making a mod using the Crysis engine, but for something non-White Wolf.
Come see the World of Darkness unfold.
Dark Ages Christof Romulad: 55%