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Author Topic: DX10 Crysis on Windows XP  (Read 726 times)

Offline Azraelthe7th

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DX10 Crysis on Windows XP
« on: 2008-01-22, 23:06:15 »
The article dates from November, but it's apparently true.

http://www.neoseeker.com/news/story/7285/
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Offline RuThaN

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Re: DX10 Crysis on Windows XP
« Reply #1 on: 2008-01-23, 17:00:04 »
Im not expext, but lots of people around me, spoke so this is fake, you can have few DX10 like effects, but DX10 driver is highly integrate to Vista, which can restart parts of GPU and texture windows by Aero with small performace usage, this isnt in present XP architure possible. But i think so i possile make by way DX9, DX10 like effects, with slower GPU acceleration or a bit worse graphics quality. Problem isnt impossiblity of paint these effects on screen, but in speed of acceleration.
   Make DX10 incompatible with XP, is next of MS big mistake, bad they have money and old aplication as surety, so they can everythigh.
  But tomorrow i saw some brutality, DosBox in emulated XP in Linux on PS3:
http://www.youtube.com/watch?v=Vz9UtiTqaoI&eurl=http://bonusweb.idnes.cz/pc/zurnal/Section.idn
  Artificial imcompatibility todays platforms is bad for players. We can have universal Linux OS for all platforms or universal Java application, if leaders of company learn common sens.
« Last Edit: 2008-01-23, 17:11:54 by RuThaN »
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Im gamedesigner and writer, technology is only tool, important are visions and ideas, but its hard, inspire another demons with own visions, so i must lots of technology things make alone, and this is figh

Offline Azraelthe7th

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Re: DX10 Crysis on Windows XP
« Reply #2 on: 2008-01-29, 20:00:37 »
Honestly, I don't much care about DX10 now that OpenGL 3.0 is on the way, with the promise of DX10 quality graphics for all OSes.  I just feel that any way to send a giant FU to Microsoft should be applied.

Also:
http://webpages.charter.net/bliss/
&
http://webpages.charter.net/bliss/crysis-config-settings-tweaks.html
« Last Edit: 2008-01-29, 20:07:45 by Azraelthe7th »
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Offline Javokis

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Re: DX10 Crysis on Windows XP
« Reply #3 on: 2008-02-15, 17:29:37 »
OpenGL maybe more efficient, but it appears to not be as common. How many quality games use OpenGL? It just seems that the number of DX games out weight the number OpenGL games. I don't know if that'll ever change...
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Offline Azraelthe7th

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Re: DX10 Crysis on Windows XP
« Reply #4 on: 2008-02-17, 19:18:36 »
id Software and Epic Games' engines both support OpenGL, and at least Epic's engine is widely used within the industry.  With Microsoft receiving the bulk of game developer's criticism in making DX10 Vista only, the chances of the industry finding itself supporting OpenGL are likely to increase.  Especially considering OGL 3.0 promises DX10 quality graphics on all OSes.  Not only that, but with an expanding user base for Macs and Linux systems, using OpenGL comes out as a good way of earning more sales as they allow users of those systems to play their games.
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