General rule for animations (once we finally get to those. and presuming characters will have a "character sheet"): I propose we do things by a "rule of three", being that each animation would have three variations, but only when needed.
For example: one thing I like about PVKII is that when you shoot the crossbow, you have to manually reload it, which forces you to stop, look down as the character needs to use his foot to help pull on the bow. This works well for characters whose strength+athletics/archery trait is low (say a total of 2-4). Going above that number (5-8), characters would have an easier time reloading (no need to stop and use the foot), but it wouldn't be a quick and automatic process, but at least they're less incapacitated than on lower levels. At the highest levels (9-10), we could simply use the HL2 crossbow animation.
Alternatively, feeding could simply be based on positioning. Front, back and kneeling (there could be two kneeling anims: one for when sneaking behind a character and one for the hand feeding).
I also mentioned a character sheet, and I propose we rank things in the way of the MET rules. Ratings of 1-4 would be considered Basic, 5-8 Intermediate and 9-10 Master. This gives us clear limits for assigning things like animations.
That's all the ideas I have at the moment. Feel free to pitch in.