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Author Topic: Phantom Fingers  (Read 606 times)

Offline Azraelthe7th

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Phantom Fingers
« on: 2007-10-25, 13:00:00 »
There's an interesting article concerning player interaction in a virtual world using what the author calls "phantom fingers".  It uses the Half Life games as example, and I believe he hit on all the points that made the games so brilliant.

It's a good read for any future game designer out there.
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Offline Javokis

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Re: Phantom Fingers
« Reply #1 on: 2007-11-16, 17:33:20 »
I found this article rather strange.
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