This is an idea I've been toying with after I saw the positive responses to my Christof re-model. I'm sure I'm not the first one to have thought of it, but I have a vision: Imagine VtM: Redemption running on the Source engine.
The idea would be to re-do the environments, textures and characters and using the Source engine as well as audio from Redemption to re-create and upgrade the Redemption experience. With Source's facial animation, physics and cloth simulation systems, we could revisit the game in a new light. Hell, we could add some new tricks to the old pony here and there.
Now, the plan would be to first assemble a good team: At least one or two Character Modelers, one or two Environment modelers and two programmers, with a time frame of about two years. The first portion would be concentrated on modeling the characters and environments and importing them into Source, while the second half would go into coding and scripting the various sequences and dialogs, as well as the vampiric disciplines.
I'm posting this here first because I see that I'm surrounded with various talents who decidedly loved Redemption and felt Bloodlines could have been better here and there. The Source engine, from what I've seen is powerful enough to display gorgeous graphics while at the same time never overdriving your PC. The fact that it gets upgraded every now and then and all Source-based games would be upgraded (save for Bloodlines due to it using an incomplete version of the engine) makes it that much more appealing in the long run.
So that's the basics of it. Who's with me?
EDIT: Also of note: with the MDL exporter, I could actually rig the characters myself instead of asking someone else, which would also be a plus.