Ok I updated my list of things I fixed up. 0.3a has a lot of stuff to it:
-Redid all the try catch error messages to catch each command seperately *
-Added equals/starts/ends to the {compare} command for text based comparisons *
-Added a script buffer delay to reduce lag and system strain *
-Script buffer now comes with a nice little 'performance meter' shown as an icon in the game *
-Fixed iterator to no longer catch a non-existant last target *
-Iterator fixed to truly search through storage objects *
-Overall lots of changes to the iterator - it was gutted then rebuilt with new features *
-Instance loop fixed to not crash when someone attempts an infinent instance loop *
-Added a {spawnbeam} command that is designed to create beam particles *
-Added radius, height, skeleton, and just more concatenators (Check updated docs) *
-{attach} command has been replaced with three new commands: {attachtothing}, {attachtoactor}, and {attachtotarget} *
-Added more animation keywords *
-Added {orientation} and {position} commands with <orientation> and <position> concatenators *
-Added inventory to the list of things an iterator can search through *
-Added <id.targeting-type> concatenator to show in-game target id values *
-Added more {trace} commands for killed, aitrace, arrived, and clicked. Some are untested. :0 *
-Added {walkto}, {attack}, {pickup}, and {click} commands *
-Added {camera} and {freecamera} command *
-Added {dumpvar} command to help free up the memory core of Wodal *
-Clients should be able to see what the host sees on screen when a client goes through discipline selections *
-Wodal now filters TAB characters as well as spaces outside "" quotes *
-Fixed charcheck for improved scanning speeds and accurate value returns. *
-Implimented save/restore of Wodal memory system *
-Added Obfuscate and Auspex to the Wodal Mod *
-Made a custom feed script in Wodal to support the new PnP bloodpool stats*
-Global should have only Protean (Fixed), Obfuscate, Common, and Auspex disciplines for players *
-Reorganize non-rp based scripts to only be used by storytellers or npc's *
-Removed a lot of test scripts *
-More combat content added like:
*Vozhd and Werewolves give Willpower to nearby players for killing them
*Removed experience gain - the advancement pane with in-game experience is pretty much useless in Wodal
-define clan was changed to Wodal clan and given an icon look of its own to remove some confusion *
-You can no longer spend on stats while your clan is set to Wodal - not like it matters because of the character sheet *
-Improved pnp combat coding now takes better management of Wodal systems - no more one hit process at a time *
-Fixes to the combat code now allow sun damage regions to work again - actually any damage effect should work properly now. *
-You can now code a concatenator within a concatenator in a hopefully unlimited fashion *
-Much more concatenation support for various commands (Examples are in Auspex) *
I may have missed some things, but I hope I documented them instead so check the docs when the new release arrives.