Ok things are going well, but I did a bit more debugging than I expected. I'm currently trying to finish up the Common vampire powers as well as Protean - though I feel I may need to do a little rushing on it to make a Friday deadline. Everything else has been working quite well sense I started adding more content to the mod and tested that content on the network.
Common will have the following:
Bloodhealing - reworked for PnP rules.
Feed - a little treaky, but too late in the development to fix in 0.2a. Maybe fix it in 0.3a?
Diablerie - pain in my ass, but I got 'er working quite well though not fully PnP due to engine limitations, it should be good enough.
Ghoulism - working on it, but should allow for blood to be given to a human to make them an allied ghoul.
Embrace - plans to allow you to kill the subject first with feed then give your blood to their dead (or near dead) body to turn them.
Protean will have the following (hopefully):
Eyes of the Beast - toggle it off and on at no cost to create illumination. Currently has no pnp social factors.
Feral Claws - normal game effect at 1 bp
Earth Meld - I plan to take the E-Mod1.8 entombment effect for this one.
Shape of the Beast - normal game effect at 1bp
Mist Form - normal but with 1bp
Like I said - I need to rush them. I only finished the Eyes of the Beast discipline due to taking time to debug various random issues. Also note that pnp combat rules are enabled, but are limited to damage rules only and only some of the damage rules - not all. I haven't even factored in Potence and Fortitude yet - and wont at this rate.
After this 0.2a launch, I'll be concentrating on making Wodal work with Single Player to assure stability and perhaps give me an excuse to integrate a new AI system that can understand the new discipline rules. This should be fun in that I am quite curious what bugs I'll find in Single Player after I make proper character sheets for the SP casts.
NOTE: Because of Global, the game will lag for a short time when large levels filled with 20+ npcs(enemies) are loaded for the first time. Wodal does some major calculations through Global file reading on EVERYTHING though much of those calculations were cut down to assure that the lagging loadup isn't too long or inconvenient.
This means that I tested Wodal on both Leaves of Three and To Curse the Darkness chronicles. So far the tests have shown stability other than the added lag caused by first time Wodal level load up.