I may just deprecate the old concatenation syntax.
Does the Log file means I wont be able to view the errors in game? it can be kind of confusing (being unable to tell at what part it outputs error+ I cant Alt+Tab out of the game)
There will be options you can enable/disable to view wodal bugs in-game, mostly in the form of a command you input into your scripts.
Be adviced that this is still an early stage language and may not be recognizable by the time it goes beta. I have plans to remove as much syntax as possible given my knowledge. Eventually, scripts may start looking like this:
{fire: target, proj_fireball, 50, fire}
{console: caster, "<name.caster> throws a fireball!", ff0000}
Which I think looks cooler than what Wodal currently looks like. So you might want to consider that in later releases. Most of what I'm doing now is experimentation, but I appreciate having testers around making sure the stuff works.