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Author Topic: RuThaNs problems with VtR Technology..  (Read 1362 times)

Offline RuThaN

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RuThaNs problems with VtR Technology..
« on: 2007-04-18, 16:20:19 »
I have everytimes some problems with technology..

For start some 2 old problems..

1. Its possible increase distance to inicialisation of dialog, because is too short.

2. Its possible refresh disciplice panel without click on it or press key? In game embrace player, but he after embrace dont have some disciplines in his panel and must click or press key to appear disciplines.. I want do this automaticly in code after embrace, if its possible.
« Last Edit: 2007-04-19, 15:42:25 by RuThaN »
Brujah antitribu from pagan europian blackearth(now in Prag), but with roots in Scandinavia.
Im gamedesigner and writer, technology is only tool, important are visions and ideas, but its hard, inspire another demons with own visions, so i must lots of technology things make alone, and this is figh

Offline Javokis

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Re: RuThaNs problems with VtR Technology..
« Reply #1 on: 2007-04-18, 18:56:02 »
1. You could adjust the RADIUS tag of the npc in question using NOT Editor, but that'll increase collision. With a little programming you could set the collision RADIUS property using the CodexThing.SetCollideRadius(int newCollideAmount) back down after the conversation ends.

2. Probably not. Limitations in the refresh rates of clients in multiplayer can't be fixed with the current resources available, but if you want a discipline to pop into a player's discipline quick slots, you'll need to use the CodexActor.SetActorDisciplineSlot(String discName, int discQuickSlot) command on their class instance on point of embrace, but this will cause overlaps of any existing disciplines the player may already have in their Discipline Quick Slots.
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo

Offline RuThaN

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Re: RuThaNs problems with VtR Technology..
« Reply #2 on: 2007-04-19, 16:27:04 »
1. How is effect of large collision? Return radius at end of conversation its, i thing nosense, because i want start with npc, more than one conversation..

2. For me is important single player, make good multiplayer is harder near impossible, i thing we must at least 15 years wait on good multiplayer rpg (i like multiplayer FPSs and Strategie, but these are in game concepts reative easy).. Todays MMOs as WoW  is for me boring clickfest and endless hero boosting, without good story and other small players count multiplayer rpgs have also bigger problems with story for more than one player, game is reducled only on cooperative kiling..
   My goal is something as Bloodlines  in Viking village with better ratio dialogs/fights(i dont like hordes of stupid enemies).
   So its possible refresh in Single?
Brujah antitribu from pagan europian blackearth(now in Prag), but with roots in Scandinavia.
Im gamedesigner and writer, technology is only tool, important are visions and ideas, but its hard, inspire another demons with own visions, so i must lots of technology things make alone, and this is figh

Offline Javokis

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Re: RuThaNs problems with VtR Technology..
« Reply #3 on: 2007-04-21, 13:36:25 »
1.  Setting the radius back after conversation is ONLY a recommendation, but collide radius is the ONLY way I can think up to extend the distance of clicking, otherwise, just use a trigger region.

2. Yes. Single player will refresh just fine.
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo

Offline RuThaN

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Re: RuThaNs problems with VtR Technology..
« Reply #4 on: 2007-04-22, 03:58:32 »
1. Bigger Radius after test are bad, because after increase, mouse cursor have shape of skulls, also out of target model.. Conversation can be startet only if two radius collide? Its possible write own method for start diaglog.

2. And name of refresh method?

3. Its possible write some conversation line, without using *.nvo files and *.nco files?


4. Next my old problem i want to conversation add some variables as in Bloodlines. If want something like these:
     if (player.inteligence >=50)
                 add this responce to response menu;
    or  if( player_know_some_secret)
                       add this responce to response menu;

   Goal is simple, better more interactive diaglogs, depends on character attributes in one unit. No for each variable own conversation file, this is deadly. I remember so you did this in Wodal, but Wodal was big complex system and i want only this conversation part of them, if this is possible. Some hint how easier, do what i want will great, i  forecast so maybe will solution, relative easy.
Brujah antitribu from pagan europian blackearth(now in Prag), but with roots in Scandinavia.
Im gamedesigner and writer, technology is only tool, important are visions and ideas, but its hard, inspire another demons with own visions, so i must lots of technology things make alone, and this is figh

Offline Javokis

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Re: RuThaNs problems with VtR Technology..
« Reply #5 on: 2007-04-22, 11:04:04 »
You're going to have to figure out the rest on your own. I can't answer anymore of those type of questions. All I have to say is for you to experiment.
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo

Offline RuThaN

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Re: RuThaNs problems with VtR Technology..
« Reply #6 on: 2007-04-22, 11:10:35 »
Hmm, thanks..
Brujah antitribu from pagan europian blackearth(now in Prag), but with roots in Scandinavia.
Im gamedesigner and writer, technology is only tool, important are visions and ideas, but its hard, inspire another demons with own visions, so i must lots of technology things make alone, and this is figh

Offline RuThaN

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Timer..
« Reply #7 on: 2007-04-22, 14:28:14 »
Something easy-  timer..
  i add to beginscene procedure this timer:

   SetTimer(10, 1);

  and to script this procedure timer..

      public void timer(int timerID, float arg0, float arg1, float arg2, float arg3)
   {
      if(timerID == 1)
      {
              //add by RuThaN
      // Codex.Console.DisplayFloatText(int clientGuid, String floatText, int fontSize, int x, int y, int expireTime, int fadeIn, int fadeOut, int scrollSpeed);
       DisplayFloatText(0, "Game runs: " + CodexSystem.GetGameTime() , 15, 5, 5, 50000, 10, 10, 1);
      }
      }

  What i want? Write on screen and every 10 second refresh how log time game runs..
     
« Last Edit: 2007-04-23, 16:36:29 by RuThaN »
Brujah antitribu from pagan europian blackearth(now in Prag), but with roots in Scandinavia.
Im gamedesigner and writer, technology is only tool, important are visions and ideas, but its hard, inspire another demons with own visions, so i must lots of technology things make alone, and this is figh

Offline Javokis

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Re: RuThaNs problems with VtR Technology..
« Reply #8 on: 2007-04-22, 14:41:24 »
Well yeah that's an easy one. Try this:

Code: [Select]
      public void timer(int timerID, float arg0, float arg1, float arg2, float arg3)
      {
                     //To prevent memory overload.
                     KillAllTimers();

if(timerID == 1)
{
//add by RuThaN
// Codex.Console.DisplayFloatText(int clientGuid, String floatText, int fontSize, int x, int y, int expireTime, int fadeIn, int fadeOut, int scrollSpeed);
DisplayFloatText(0, "Game runs: " + CodexSystem.GetGameTime() , 15, 5, 5, 50000, 10, 10, 1);
}

                     //This should make the timer run recursively.
                     SetTimer(10, 1);
      }

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo

Offline RuThaN

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Re: RuThaNs problems with VtR Technology..
« Reply #9 on: 2007-04-23, 17:01:49 »
Somewhere is error because text dont appear, on other place without timer Displaytest runs..
Brujah antitribu from pagan europian blackearth(now in Prag), but with roots in Scandinavia.
Im gamedesigner and writer, technology is only tool, important are visions and ideas, but its hard, inspire another demons with own visions, so i must lots of technology things make alone, and this is figh

Offline Javokis

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Re: RuThaNs problems with VtR Technology..
« Reply #10 on: 2007-04-23, 19:02:10 »
Uhm... I think you need to have a clientGuid. Setting the guid to 0 is like telling to float text to appear nowhere... on the other hand something doesn't seem right about your start/end float settings... I haven't used floattexts in awhile so I can't say for sure.
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo

Offline RuThaN

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Re: RuThaNs problems with VtR Technology..
« Reply #11 on: 2007-04-28, 07:58:00 »
In code of  DisplayFloatText are int x a int y? But how resolutiion or units are native(use in code)? Because game use lots of resolution?
Brujah antitribu from pagan europian blackearth(now in Prag), but with roots in Scandinavia.
Im gamedesigner and writer, technology is only tool, important are visions and ideas, but its hard, inspire another demons with own visions, so i must lots of technology things make alone, and this is figh

Offline Javokis

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Re: RuThaNs problems with VtR Technology..
« Reply #12 on: 2007-04-28, 10:28:07 »
the float text always assumes the screen is at 640x480. Res changes nothing in the UI. The float texts go with the UI.
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo

Offline RuThaN

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Re: RuThaNs problems with VtR Technology..
« Reply #13 on: 2007-05-17, 13:14:53 »
Know you another method to write something on game screen? I dont thing only to Console window.
   Can you share for me old Wodal source files, from old version of Wodal approximate date 10/15/2005? I what look how you did something.
« Last Edit: 2007-05-23, 16:33:06 by RuThaN »
Brujah antitribu from pagan europian blackearth(now in Prag), but with roots in Scandinavia.
Im gamedesigner and writer, technology is only tool, important are visions and ideas, but its hard, inspire another demons with own visions, so i must lots of technology things make alone, and this is figh