Yea should be no problem, the chain is a bit high poly but I found this engine to be capable of handling huge limits.
It has two 512x512 maps on it which the engine handles just fine, even with about 10 of them on screen at once.
I could have done better by whacking an alpha map and have a couple of flat polys for the chain but I'm lazy and the engine can handle it anyway as long as I keep groups of under 500 poly's each otherwise the game goes crashy crashy.
The problem I'm having with this game is the animation issue, it would be nice to have simulated weights of the chains wobbling about.