Thought id bring you lot up to speed on another game im really looking forward to: Bioshock.
Bioshock is in development by Irrational Games, for Windows and Xbox 360. It is described by the developers as a "spiritual successor" to their previous PC title System Shock 2. It has been in development since late 2004 (and in planning for some time before that). On January 9, 2006, Take-Two Interactive announced that they had acquired Irrational Games, and would be publishing Bioshock under their 2K Games publishing label, "planned for release in the second half of 2007". The game will be an Xbox 360 and Windows XP/Vista title only. The title of the game was initially BioShock; on April 4, 2006, it was announced that the letter 's' in the title had been changed to lower case. The announced release date was reported as sometime in June 2007.
Bioshock is said to include a great deal of interactive environments and player-driven choices, called emergent gameplay by the developers; with Ken Levine stating its interactivity would be, "unprecedented". While the term has been used for a variety of games, such as the popular Grand Theft Auto series, most believe this gameplay will borrow highly from System Shock and System Shock 2. Another point of focus is the "AI ecology", which will dynamically search for opportunities to fulfill their purpose. The player can even exploit the ecology to his/her advantage, making enemies and NPCs turn against each other or otherwise manipulate them into helping the player.
Since the game is a "spiritual successor" to the System Shock series, and is being developed by former developers of that series, many features and themes are revisited in the game. Levine pointed out many of the similarities during his narration of a video initially screened for the press at E3 2006 (available to download below):
The theme of a once-bustling habitat now overrun with mutated humans and robot adversaries.
The shopping districts in Rapture resemble the mall of the Von Braun in System Shock 2, in particular.
"Plasmids" serve the same function that cybernetic modules (cybermods) did.
Pneumatic tube audio recordings serve as the same storytelling device that email logs did, such "as the musings of a demented musician who went mad with rage at a rival singer's constant parodies of his work - and eventually had her killed."
Andrew Ryan serves the same role that SHODAN did, communicating with the player remotely and working as a God-like antagonist/puppet master.
Adam, like the Nanites in System Shock 2, serves as the general currency of the game and can be used in vending machines called "Plasmi-Quik".
The player will be subjected to dealing with an environment "full of security cameras, turrets, and drones", and will sometimes be forced to hack security systems.
Ammo conservation will again be stressed as "a key gameplay feature".
The official website is
HEREOriginal trailer - 20.1MB
HEREDeveloper walkthrough video - 96.9MB
HERETeaser trailer - 10.2MB
HERESen