Endeavor Modifications

Please Help Support E-Mods.net by Donating


News:

Looking for Video Tutorials? Check out the Open Nod Development section of e-mods.net.

E-Mods.net also has CryEngine tutorials! Check out the Open CryEngine Development section too.

Author Topic: One in nine MMOG players addicted!  (Read 958 times)

Offline Old Fecker

  • Lord of Awesome
  • Member
  • *
  • Posts: 206
  • Karma: 1
    • The Gaming Hive
One in nine MMOG players addicted!
« on: 2006-11-29, 14:08:13 »
Study: One in nine MMOG players addicted
Poll of 7,000 online gamers shows that 12 percent exhibit at least three signs of uncontrollable habitual behavior.




Massively multiplayer online games such as World of Warcraft, Guild Wars, and Second Life are becoming increasingly popular. All have celebrated milestones in their user numbers recently, with WoW announcing it has 7.5 million subscribers, Guild Wars selling 2 million copies (including expansions), and Second Life hitting 1 million users - many of whom spend real money in the game.

But games like World of Warcraft are hard to switch off and walk away from, says Professor Mark Griffiths, director of the International Gaming Research Unit at Nottingham Trent University in the UK. That's because they have no end, and there's always someone online somewhere in the world.

A Nottingham Trent research study of 7,000 online gamers showed that 12 percent exhibit at least three of the diagnostic criteria of addiction as outlined by the World Health Organisation. These include: craving, withdrawal symptoms, loss of control, and neglect of other activities.

The survey was filled in by a self-selected sample composed mainly of males with an average age of 21 and was concerned principally with the potential for addiction to online gaming. Griffiths said, "I'm sure if we'd done this survey looking at non-online players, looking at gamers that play on stand-alone systems, my guess is that the prevalence of addiction-like symptoms would have been much less prevalent."

According to Griffiths, the problem with online games is that there will never be a point where the player has battled the final boss, tied up the story, and can turn the computer off with a feeling of satisfaction. "Of course the game never switches off; you can't even pause the game," he told GameSpot. "So if you are really into the gameplay, I can see why a small proportion of people do get hooked and feel like they don't want to leave."

Griffiths was also quick to point out that there are many positive aspects to playing games and that those who play frequently can boast a number of advantages over the nongaming population. Those benefits include increased reaction times and better hand-eye coordination.

The professor also said that games had many useful applications, including acting as "distracter tasks" for those in chemotherapy, physiotherapy, and other painful treatment courses and acting as a tool for people learning to drive and those in the military.





Sen

Offline Bloodywolf

  • Malkavian
  • Member
  • *
  • Posts: 463
  • Karma: 0
  • 7th Gen
Re: One in nine MMOG players addicted!
« Reply #1 on: 2006-12-06, 14:08:45 »
OMG I've been discovered. ;D

Again, the game world has exstream cases, but don't a lots of things have those?

Notice the last part:

Quote
Griffiths was also quick to point out that there are many positive aspects to playing games and that those who play frequently can boast a number of advantages over the nongaming population. Those benefits include increased reaction times and better hand-eye coordination.

The professor also said that games had many useful applications, including acting as "distracter tasks" for those in chemotherapy, physiotherapy, and other painful treatment courses and acting as a tool for people learning to drive and those in the military.
William - Bloodywolf - Me
Sloth, Greed, Gluttony, Wrath, Envy, Pride and Lust.
Which one shalt thou pick today?

Offline ORI

  • Team
  • Member
  • ******
  • Posts: 365
  • Karma: 1
Re: One in nine MMOG players addicted!
« Reply #2 on: 2006-12-06, 15:48:49 »
So Bloody, did your drawing, throwing and small guns skills get any better from playing WoW?

The good proffessor simply doesnt want to appear as if he is anti gaming. his right about the "distracter tasks", gaming could make you ignore phyisical or metal pain whatsoever. as for hand eye coordination and reaction time hes probabbly refering to people who play FPS rather than MMORPGs.

Ever since Asheron's Call I didnt get into any MMORPG and I dont plan to, its fun but it takes out all the time and any skills you had before playing get rusty cause you spend most of the time playing the game instead of using them.
its addicting as hell.. dont get me wrong , I like MMORPGs but its something I recommend only if your living "in a world of shit" and you wish to totally disconnect from reality and any social structure/lovelife ect..

Offline Bloodywolf

  • Malkavian
  • Member
  • *
  • Posts: 463
  • Karma: 0
  • 7th Gen
Re: One in nine MMOG players addicted!
« Reply #3 on: 2006-12-06, 17:13:24 »
I don't play it 24/7 lol. On a break now since the exams began.
William - Bloodywolf - Me
Sloth, Greed, Gluttony, Wrath, Envy, Pride and Lust.
Which one shalt thou pick today?

Offline English TomTom

  • Team
  • Member
  • ******
  • Posts: 168
  • Karma: 0
Re: One in nine MMOG players addicted!
« Reply #4 on: 2006-12-07, 02:44:28 »
I like WOW and all, but I need the break now and then, it just gets to boring, repetitive and tedious.
<a href="http://profile.mygamercard.net/Doyle+Caiafa" target="_blank">" border="0[/url]

Offline Bloodywolf

  • Malkavian
  • Member
  • *
  • Posts: 463
  • Karma: 0
  • 7th Gen
Re: One in nine MMOG players addicted!
« Reply #5 on: 2006-12-07, 15:22:16 »
even with the new talents? :o
William - Bloodywolf - Me
Sloth, Greed, Gluttony, Wrath, Envy, Pride and Lust.
Which one shalt thou pick today?